ClikB — AI content creation, storyboards, videos and interactive stories

AI content creation and storyboards

Turn a text prompt into scene plans, image previews and a storyboard. Review characters and environments, refine scenes and create AI images and videos.

Shorts and cinematic stories

Create short-form content with Shorts or build cinematic stories with Cinema. Cinema supports paired Stage A and Stage B scenes, scene images, video clips and narration.

Scene editing and visual prompts

Edit individual scenes with text instructions, image references and visual prompts. Adjust camera direction, subject motion, clip duration and supported video models.

Three.js motion references for AI video

Motion Guide turns a prompt into a basic Three.js animation showing object movement and camera motion. Preview, enlarge, edit or delete the guide, then use its exported video as a motion reference with a supported reference-video model. Scene images can provide appearance references.

Interactive stories and games

Create interactive scenes, branching experiences and video interactions with swipe or touch hotspots. Review the scene structure and connect interactions in the creation workflow.

Spatial interactions and connected scenes

Build an interactive experience from connected stages and scene nodes. Configure movement paths, action clips and links between stages. Viewers use directional controls to move along the configured paths, trigger available actions and return to previous nodes or stages. A visual map helps viewers explore the scene connections. Preview the spatial experience before publishing.

Narration, audio and publishing

Work with scene narration, music and video audio where supported, then publish creations to the ClikB feed. Guests can browse published images, videos and interactive content.

Samurai Forever

By Guest

Samurai ForeverSamurai ForeverSamurai Forever

CLIKB HEROES — THE BEGINNING Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu. Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue. FORMAT AND TIMING Use CINEMA mode. Create exactly NINE numbered scenes. Every scene has Stage A and Stage B. Every stage lasts FIVE seconds. This produces eighteen five-second clips forming one continuous 90-second sequence. Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes. Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages. Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration. THE PREMISE A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first. Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction. The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes. CHARACTER IDENTITIES AND PERSONALITIES Cuzon — MALE; he/him. The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them. Casey — MALE; he/him. Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt. Laura — FEMALE; she/her. The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness. Terra — FEMALE; she/her. The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth. Eddy — MALE; he/him. Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful. Rita — FEMALE; she/her. A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally. Senu — FEMALE; she/her. Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate. VISUAL IDENTITY AND CONTINUITY Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image. Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence. Maintain one cohesive cinematic anime animation style matching the supplied references. Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots. The ship contains: - An expansive cockpit with elegant controls and panoramic windows. - Earth’s blue atmosphere, clouds and curved horizon outside. - A sturdy, protected engine housing containing a luminous ClikB power core. - A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth. The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion. Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them. PERFORMANCE AND AUDIO Give every hero a distinct, consistent voice suited to their personality and gender. Use only the dialogue assigned below. Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue. Allow listening reactions and subtle movement without making every character gesture constantly. SCENE 1 — CUZON AT THE HELM Stage A — FIVE seconds: Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient. Move gently towards Cuzon. No dialogue. No text. Stage B — FIVE seconds: Continue closer on Cuzon, maintaining his position and Casey’s presence. VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out. Cuzon says calmly: “Almost there. I’m calibrating the engine.” He makes one precise adjustment. The core responds but does not fully stabilise. SCENE 2 — CASEY’S SOLUTION Stage A — FIVE seconds: Casey steps towards the engine housing with mischievous confidence. VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out. Casey asks: “Does it calibrate faster if I kick it?” He prepares to act. Do not show the kick yet. Stage B — FIVE seconds: Continue from his established position. Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor. The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks. Casey looks pleased. Cuzon turns with controlled disbelief. No dialogue. Do not repeat the name overlay or kick. SCENE 3 — LAURA TAKES CONTROL Stage A — FIVE seconds: Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness. VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out. Laura says: “The team’s waiting. You can finish arguing about the engine later.” Deliver this clearly at a natural conversational pace. Stage B — FIVE seconds: Laura gestures towards the briefing lounge and leads the way. Cuzon leaves his controls reluctantly. Casey follows with an innocent expression. Show a short, continuous departure through the doorway. No dialogue. No repeated entrance or name overlay. SCENE 4 — TERRA’S DESTINATION Stage A — FIVE seconds: Cut to the briefing lounge as Laura, Cuzon and Casey finish entering. Terra, Eddy, Rita and Senu are already gathered around the table. Establish all seven briefly, then direct attention to Terra. VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out. Terra begins with precise conviction: “April fourteenth, eighteen sixty-five.” Stage B — FIVE seconds: Continue with a closer view of Terra in the same position. Terra completes her proposal: “Ford’s Theatre. We’re saving Lincoln.” The crew listens. Show a restrained reaction from another hero. This is Terra’s preferred mission, not an agreed destination. Do not repeat her date or name overlay. SCENE 5 — EDDY’S REASSURANCE Stage A — FIVE seconds: Eddy finishes a small adjustment on the briefing control. He looks towards Terra with a relaxed, slightly shy smile. Use a gentle camera shift to bring him into focus. No dialogue. No text. Stage B — FIVE seconds: VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out. Eddy says: “Easy, Terra. We’ve got all the time in the world.” Deliver it as an understated time-travel joke. Terra gives him a brief look. His smile becomes bashful. SCENE 6 — RITA’S PERSPECTIVE Stage A — FIVE seconds: Rita gently turns the small plant beside her chair towards Earth’s light. Frame her caring gesture and warm expression. She looks up towards the group. No dialogue. No text. Stage B — FIVE seconds: VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out. Rita says warmly: “Maybe let the universe surprise us for once.” She glances towards Earth with curiosity. Include a subtle listening reaction from Laura or Eddy. SCENE 7 — SENU AND TERRA Stage A — FIVE seconds: Senu leans towards Terra with affectionate confidence. VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out. Senu says: “I vote dinosaurs.” She gives Terra a mischievous smile. Stage B — FIVE seconds: Continue their exchange from the same positions. Senu adds: “You’re coming on that T. rex with me.” Terra’s playful, unimpressed frown softens into a small smile. Keep the exchange warm and concise. Do not repeat the name overlay. SCENE 8 — THE CREW COMES TOGETHER Stage A — FIVE seconds: A soft engine-ready chime sounds. The lighting settles into a steady glow. The crew begins gathering near the panoramic window, already close enough for a short, believable movement. Cuzon takes the foreground and turns towards the viewer as his friends settle behind him. Cuzon says: “We’re the ClikB Heroes.” No name overlays. Stage B — FIVE seconds: Continue directly, with the crew now assembled naturally behind Cuzon. Use a restrained camera move while keeping their identities readable. Cuzon continues: “We travel through history, fiction, and stories of our own.” Deliver clearly without added pauses. No text. No repeated introduction. SCENE 9 — COME WITH ME Stage A — FIVE seconds: Maintain the same surroundings, outfits and group positions. Cuzon faces the viewer. The six others remain recognisable behind him. Cuzon says sincerely: “This is our burden. The outcome is ours to change.” Keep his delivery grounded and clear, without melodrama or extended pauses. Stage B — FIVE seconds: Continue from the previous shot. Cuzon extends an open hand towards the viewer and says: “Come with me.” Finish this short line early in the stage. ONLY AFTER his final spoken word, reveal the exact title: ClikB Heroes Hold the title for approximately the final two seconds. Keep the crew visible and subtly alive behind it. End with anticipation. Do not repeat any earlier dialogue. TEXT RULES — IMAGE AND VIDEO STAGES IMAGE GENERATION: All scene images must be completely free of written text. Do not render character names, captions, subtitles, logos, labels or typography in the source images. VIDEO GENERATION: Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word. Fade it out after the introduction. Each name appears once across the entire sequence. Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions. Exact names: Cuzon Casey Laura Terra Eddy Rita Senu The final title reads exactly: ClikB Heroes Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.” Do not add subtitles or other written text. FINAL CREATIVE PRIORITY Create the beginning of a continuing ensemble adventure. By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them. Preserve the playful opening, the warmth of the briefing and the sincere final invitation. Their humanity and relationships matter as much as the beauty of the spacecraft.

By Guest

CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.CLIKB HEROES — THE BEGINNING

Create a beautiful cinematic introduction to my seven original ClikB Heroes: Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu.

Make them feel like friends who already know one another: familiar habits, contrasting priorities, affection, humour and occasional disagreements. Reveal their personalities through behaviour, expressions and dialogue.

FORMAT AND TIMING

Use CINEMA mode.

Create exactly NINE numbered scenes.
Every scene has Stage A and Stage B.
Every stage lasts FIVE seconds.
This produces eighteen five-second clips forming one continuous 90-second sequence.

Stage A and Stage B are consecutive moments, not alternative versions of the same moment. Stage B continues the action from where Stage A finishes.

Speak each assigned line exactly once, exclusively in its specified stage. Do not repeat dialogue, restart actions or replay the engine kick between stages.

Keep each stage achievable within five seconds. Use natural, clear delivery and economical movement. Do not add long pauses, extra dialogue or narration.

THE PREMISE

A magnificent spacecraft floats in orbit above Earth. Inside its enormous cockpit, Cuzon calibrates the ClikB engine powering the ship. Casey grows impatient. Laura brings them to a briefing, where the complete crew debates which reality to visit first.

Terra proposes saving Lincoln. Rita welcomes unexpected possibilities. Senu proposes dinosaurs. Their destination remains undecided at the end of this introduction.

The ClikB Heroes travel through history, fictional realities and original worlds of their own, intervening in events and changing their outcomes.

CHARACTER IDENTITIES AND PERSONALITIES

Cuzon — MALE; he/him.
The leader. Calm, collected, warm and enthusiastic. He becomes absorbed in technical challenges and sometimes forgets everyone is waiting. His confidence invites others into the adventure rather than dominating them.

Casey — MALE; he/him.
Playful, impatient, mischievous and childish in behaviour. The funny member of the crew. He acts before thinking and enjoys getting a reaction from Cuzon. His humour comes from timing and actions. Casey must remain male in every description, image prompt, performance and video prompt.

Laura — FEMALE; she/her.
The practical brains behind planning, logistics and technology. Organised, observant and confidently direct. She handles what Cuzon is too occupied to manage and takes charge when he is absent. She interrupts him with familiar, affectionate firmness.

Terra — FEMALE; she/her.
The decisive mission lead. Serious, purposeful and intolerant of unnecessary delays. Driven to explore as many realities as possible. She can be playful, especially with her best friend Senu. Her determination does not erase her warmth.

Eddy — MALE; he/him.
Calm, cool, quietly cheerful and slightly shy. Often smiling. Helps Laura with technical setups. His humour is understated, and his confidence never becomes boastful.

Rita — FEMALE; she/her.
A warm, enthusiastic nature lover and activist. Loves flowers and protecting living worlds. Optimistic and comfortable with uncertainty. A small living plant beside her briefing seat expresses her interests naturally.

Senu — FEMALE; she/her.
Fashion-loving, confident and expressive. Brave, cunning and decisive when needed. Terra’s best friend. Their contrasting personalities work well together. Her teasing is affectionate.

VISUAL IDENTITY AND CONTINUITY

Use the selected character references as the authority for identity AND wardrobe: faces, hair, proportions, distinctive features and the exact clothing shown in each reference image.

Keep Cuzon, Casey, Laura, Terra, Eddy, Rita and Senu in the EXACT outfits shown in their respective selected reference images. Preserve their clothing layers, colours, patterns, materials, footwear, jewellery, accessories and visible equipment. Apply this to every recreated character reference sheet, scene image and video shot. Do not replace, redesign or recolour their outfits, add spacesuits or mission uniforms, or give the crew matching clothing. Their advanced, pressurised spacecraft is their comfortable home; they work and relax aboard it in their own distinctive clothes. This explicit reference-outfit instruction takes priority over generic futuristic or scene-appropriate wardrobe guidance. Keep each hero’s reference outfit unchanged throughout the entire sequence.

Maintain one cohesive cinematic anime animation style matching the supplied references.

Maintain the same spacecraft architecture, engine design, lighting and spatial relationships across connected shots.

The ship contains:
- An expansive cockpit with elegant controls and panoramic windows.
- Earth’s blue atmosphere, clouds and curved horizon outside.
- A sturdy, protected engine housing containing a luminous ClikB power core.
- A nearby briefing lounge with comfortable futuristic chairs, a central table and a broad window overlooking Earth.

The ClikB engine powers the ship itself. Its identity comes from memorable shape, illumination and motion.

Keep faces readable. Show believable hand contact, foot contact and walking. Preserve character positions across cuts. All seven heroes are distinct individuals; do not duplicate or merge them.

PERFORMANCE AND AUDIO

Give every hero a distinct, consistent voice suited to their personality and gender.

Use only the dialogue assigned below.

Maintain a restrained spacecraft hum, subtle control sounds and appropriate footsteps. Casey’s kick produces one muted impact sound and a brief engine response. Keep effects below dialogue.

Allow listening reactions and subtle movement without making every character gesture constantly.

SCENE 1 — CUZON AT THE HELM

Stage A — FIVE seconds:
Begin with a spacious cockpit establishing shot. Earth fills the panoramic view. Cuzon works at the helm, absorbed in calibration. The protected engine core pulses nearby. Casey stands beside him, visibly impatient.
Move gently towards Cuzon.
No dialogue. No text.

Stage B — FIVE seconds:
Continue closer on Cuzon, maintaining his position and Casey’s presence.
VIDEO OVERLAY: Reveal “Cuzon” shortly before he speaks, then fade it out.
Cuzon says calmly:
“Almost there. I’m calibrating the engine.”
He makes one precise adjustment. The core responds but does not fully stabilise.

SCENE 2 — CASEY’S SOLUTION

Stage A — FIVE seconds:
Casey steps towards the engine housing with mischievous confidence.
VIDEO OVERLAY: Reveal “Casey” shortly before he speaks, then fade it out.
Casey asks:
“Does it calibrate faster if I kick it?”
He prepares to act. Do not show the kick yet.

Stage B — FIVE seconds:
Continue from his established position.
Casey delivers ONE kick to the sturdy outer housing. Clearly show his foot contacting it and returning to the floor.
The core flickers and cockpit lights pulse briefly. Nothing explodes or breaks.
Casey looks pleased. Cuzon turns with controlled disbelief.
No dialogue. Do not repeat the name overlay or kick.

SCENE 3 — LAURA TAKES CONTROL

Stage A — FIVE seconds:
Laura appears in the cockpit doorway, notices the situation and addresses them with affectionate firmness.
VIDEO OVERLAY: Reveal “Laura” shortly before she speaks, then fade it out.
Laura says:
“The team’s waiting. You can finish arguing about the engine later.”
Deliver this clearly at a natural conversational pace.

Stage B — FIVE seconds:
Laura gestures towards the briefing lounge and leads the way.
Cuzon leaves his controls reluctantly. Casey follows with an innocent expression.
Show a short, continuous departure through the doorway.
No dialogue. No repeated entrance or name overlay.

SCENE 4 — TERRA’S DESTINATION

Stage A — FIVE seconds:
Cut to the briefing lounge as Laura, Cuzon and Casey finish entering.
Terra, Eddy, Rita and Senu are already gathered around the table.
Establish all seven briefly, then direct attention to Terra.
VIDEO OVERLAY: Reveal “Terra” shortly before she speaks, then fade it out.
Terra begins with precise conviction:
“April fourteenth, eighteen sixty-five.”

Stage B — FIVE seconds:
Continue with a closer view of Terra in the same position.
Terra completes her proposal:
“Ford’s Theatre. We’re saving Lincoln.”
The crew listens. Show a restrained reaction from another hero.
This is Terra’s preferred mission, not an agreed destination.
Do not repeat her date or name overlay.

SCENE 5 — EDDY’S REASSURANCE

Stage A — FIVE seconds:
Eddy finishes a small adjustment on the briefing control.
He looks towards Terra with a relaxed, slightly shy smile.
Use a gentle camera shift to bring him into focus.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Eddy” shortly before he speaks, then fade it out.
Eddy says:
“Easy, Terra. We’ve got all the time in the world.”
Deliver it as an understated time-travel joke.
Terra gives him a brief look. His smile becomes bashful.

SCENE 6 — RITA’S PERSPECTIVE

Stage A — FIVE seconds:
Rita gently turns the small plant beside her chair towards Earth’s light.
Frame her caring gesture and warm expression.
She looks up towards the group.
No dialogue. No text.

Stage B — FIVE seconds:
VIDEO OVERLAY: Reveal “Rita” shortly before she speaks, then fade it out.
Rita says warmly:
“Maybe let the universe surprise us for once.”
She glances towards Earth with curiosity.
Include a subtle listening reaction from Laura or Eddy.

SCENE 7 — SENU AND TERRA

Stage A — FIVE seconds:
Senu leans towards Terra with affectionate confidence.
VIDEO OVERLAY: Reveal “Senu” shortly before she speaks, then fade it out.
Senu says:
“I vote dinosaurs.”
She gives Terra a mischievous smile.

Stage B — FIVE seconds:
Continue their exchange from the same positions.
Senu adds:
“You’re coming on that T. rex with me.”
Terra’s playful, unimpressed frown softens into a small smile.
Keep the exchange warm and concise. Do not repeat the name overlay.

SCENE 8 — THE CREW COMES TOGETHER

Stage A — FIVE seconds:
A soft engine-ready chime sounds. The lighting settles into a steady glow.
The crew begins gathering near the panoramic window, already close enough for a short, believable movement.
Cuzon takes the foreground and turns towards the viewer as his friends settle behind him.
Cuzon says:
“We’re the ClikB Heroes.”
No name overlays.

Stage B — FIVE seconds:
Continue directly, with the crew now assembled naturally behind Cuzon.
Use a restrained camera move while keeping their identities readable.
Cuzon continues:
“We travel through history, fiction, and stories of our own.”
Deliver clearly without added pauses.
No text. No repeated introduction.

SCENE 9 — COME WITH ME

Stage A — FIVE seconds:
Maintain the same surroundings, outfits and group positions.
Cuzon faces the viewer. The six others remain recognisable behind him.
Cuzon says sincerely:
“This is our burden. The outcome is ours to change.”
Keep his delivery grounded and clear, without melodrama or extended pauses.

Stage B — FIVE seconds:
Continue from the previous shot.
Cuzon extends an open hand towards the viewer and says:
“Come with me.”
Finish this short line early in the stage.

ONLY AFTER his final spoken word, reveal the exact title:
ClikB Heroes

Hold the title for approximately the final two seconds.
Keep the crew visible and subtly alive behind it.
End with anticipation. Do not repeat any earlier dialogue.

TEXT RULES — IMAGE AND VIDEO STAGES

IMAGE GENERATION:
All scene images must be completely free of written text.
Do not render character names, captions, subtitles, logos, labels or typography in the source images.

VIDEO GENERATION:
Put each specified character name into its assigned VIDEO prompt as an elegant overlay shortly before that hero’s first spoken word.
Fade it out after the introduction.
Each name appears once across the entire sequence.

Use one consistent, refined typography system. Keep names legible without covering faces, hands or important actions.

Exact names:
Cuzon
Casey
Laura
Terra
Eddy
Rita
Senu

The final title reads exactly:
ClikB Heroes

Show that final title only in Scene 9, Stage B, after Cuzon finishes saying “Come with me.”

Do not add subtitles or other written text.

FINAL CREATIVE PRIORITY

Create the beginning of a continuing ensemble adventure.

By the end, the audience should recognise all seven heroes, understand something about their personalities and relationships, understand their ability to change outcomes across history and fictional worlds, and want to accompany them.

Preserve the playful opening, the warmth of the briefing and the sincere final invitation.

Their humanity and relationships matter as much as the beauty of the spacecraft.

Demo #1

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Demo #1Demo #1Demo #1Demo #1

Test #2

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Test #2Test #2Test #2Test #2

Three.js motion reference test #2

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Three.js motion reference  test #2

Test #1

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Test #1Test #1Test #1

Three.js motion reference test #1

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Three.js motion reference  test #1

Describe the Creation of the universe

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Describe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universeDescribe the Creation of the universe

explain to me in a simple way all the Millennium Prize Problems give me visual examples

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explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples  explain to me in a simple way all the Millennium Prize Problems give me visual examples

Update: 'do this agin make sure to add the Gta Ui and Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui Recap Gta Vice city ', Original prompt:'REcap Gta Vice City '

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Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City 'Update: 'do this agin make sure to add the Gta Ui and  Tell The actual story in relation to mssions from the game in aseqeunce and depict that shot with game style ui  Recap Gta Vice city ', Original prompt:'REcap Gta Vice City '

Moon Mission — 9-Scene Content Flow 1. Launch Pad Astronaut Clip content: A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base. First frame: A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well. Connects to: Scene 2 — Earth-to-Space Rocket Launch 2. Earth-to-Space Rocket Launch Clip content: The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black. First frame: The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward. Comes from: Scene 1 — Launch Pad Astronaut Connects to: Scene 3 — Detach Capsule in Space 3. Detach Capsule in Space Clip content: Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach. First frame: A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body. Comes from: Scene 2 — Earth-to-Space Rocket Launch Connects to: Scene 4 — Fail: Rocket Drifts Toward the Sun Scene 5 — Detached Capsule Approaches Moon 4. Fail — Rocket Drifts Toward the Sun Clip content: The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure. First frame: The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path. Comes from: Scene 3 — Detach Capsule in Space Type: Failure ending 5. Detached Capsule Approaches Moon Clip content: The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space. First frame: A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance. Comes from: Scene 3 — Detach Capsule in Space Connects to: Scene 6 — Over the Moon 6. Over the Moon Clip content: The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule. First frame: A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away. Comes from: Scene 5 — Detached Capsule Approaches Moon Connects to: Scene 7 — Fail: Cockpit Landing Attempt Scene 8 — Moon Lander Descent and Landing 7. Fail — Cockpit Landing Attempt Clip content: Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing. First frame: The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing. Comes from: Scene 6 — Over the Moon Type: Failure ending 8. Moon Lander Descent and Landing Clip content: The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon. First frame: The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below. Comes from: Scene 6 — Over the Moon Connects to: Scene 9 — Moonwalk, Flag Planting and Success Ending 9. Moonwalk, Flag Planting and Success Ending Clip content: A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending. First frame: A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission. Comes from: Scene 8 — Moon Lander Descent and Landing Type: Final success ending Visual continuity note To match what you want: Only Scene 1 shows the astronaut fully in third-person outside the rocket. The rest should mostly be: exterior rocket/capsule shots spacecraft shots cockpit/interior shots simple Moon environment shots The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.

By Guest

Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.Moon Mission — 9-Scene Content Flow
1. Launch Pad Astronaut
Clip content:
A third-person cinematic view of an astronaut standing outside a huge rocket on the launch pad, with the rocket towering overhead. The launch site feels dramatic and high-stakes, with support structures, floodlights, mist, and smoke around the base.

First frame:
A wide cinematic shot from ground level. The astronaut stands in the foreground facing the rocket, the massive rocket dominates the background, and the launch tower rises beside it. Early dawn or bright daylight works well.

Connects to:

Scene 2 — Earth-to-Space Rocket Launch
2. Earth-to-Space Rocket Launch
Clip content:
The rocket launches from Earth, blasting upward through flames, smoke, and clouds. This clip covers the full ascent in a time-compressed cinematic way: the rocket rises from the launch pad, climbs through the lower atmosphere, passes beyond airplane flight level, breaks through the upper atmosphere, and reaches outer space. Earth’s curvature gradually becomes visible as the sky shifts from blue to black.

First frame:
The rocket still attached to the launch pad at ignition moment, engines glowing bright underneath, smoke beginning to billow outward.

Comes from:

Scene 1 — Launch Pad Astronaut
Connects to:

Scene 3 — Detach Capsule in Space
3. Detach Capsule in Space
Clip content:
Now in space, the rocket is seen with its fuel body and crew capsule still connected. This is the major decision point. The user can detach correctly, or fail to detach.

First frame:
A clean space shot of the rocket drifting above Earth, with the blackness of space behind it and the crew capsule visibly attached to the main fuel body.

Comes from:

Scene 2 — Earth-to-Space Rocket Launch
Connects to:

Scene 4 — Fail: Rocket Drifts Toward the Sun
Scene 5 — Detached Capsule Approaches Moon
4. Fail — Rocket Drifts Toward the Sun
Clip content:
The capsule never detaches, the rocket continues accelerating uncontrollably, and the spacecraft is shown heading deeper into space toward the Sun. The scene should feel like an obvious mission failure.

First frame:
The still-attached rocket speeding through space, with the Sun appearing larger and brighter ahead, and the craft slightly angled into a dangerous uncontrolled path.

Comes from:

Scene 3 — Detach Capsule in Space
Type:

Failure ending
5. Detached Capsule Approaches Moon
Clip content:
The crew capsule has successfully detached and is now traveling through space toward the Moon. The Moon grows larger ahead as the capsule glides through the darkness of space.

First frame:
A detached capsule floating cleanly in space, Earth smaller behind it and the Moon visible ahead in the distance.

Comes from:

Scene 3 — Detach Capsule in Space
Connects to:

Scene 6 — Over the Moon
6. Over the Moon
Clip content:
The detached craft is now flying over the Moon’s surface. This is the second major decision point. The user can deploy the moon lander, or incorrectly attempt landing with the cockpit/capsule.

First frame:
A cinematic overhead shot of the capsule moving above the Moon’s grey cratered surface, with sharp shadows and the lunar horizon curving away.

Comes from:

Scene 5 — Detached Capsule Approaches Moon
Connects to:

Scene 7 — Fail: Cockpit Landing Attempt
Scene 8 — Moon Lander Descent and Landing
7. Fail — Cockpit Landing Attempt
Clip content:
Instead of deploying the moon lander, the user attempts to land the cockpit/capsule directly on the Moon, which fails. The scene should clearly show that this was the wrong craft for landing.

First frame:
The cockpit/capsule descending awkwardly toward the Moon at the wrong angle, looking unstable and not suited for surface landing.

Comes from:

Scene 6 — Over the Moon
Type:

Failure ending
8. Moon Lander Descent and Landing
Clip content:
The moon lander has been deployed and descends toward the lunar surface. Dust rises as it lands successfully on the Moon.

First frame:
The moon lander suspended above the Moon surface in descent, landing legs visible, with craters and dusty terrain below.

Comes from:

Scene 6 — Over the Moon
Connects to:

Scene 9 — Moonwalk, Flag Planting and Success Ending
9. Moonwalk, Flag Planting and Success Ending
Clip content:
A simple first-person view from inside the moon lander after touchdown. The astronaut exits the moon lander onto the Moon and plants the USA flag. The scene ends with the USA flag standing firmly on the Moon, lunar surface stretching outward, and Earth visible in the black sky as the triumphant mission-complete ending.

First frame:
A first-person interior cockpit-style view from inside the moon lander, looking toward the hatch or front window, with the Moon surface visible outside. The shot should feel like the astronaut is about to step out and complete the mission.

Comes from:

Scene 8 — Moon Lander Descent and Landing
Type:

Final success ending
Visual continuity note
To match what you want:

Only Scene 1 shows the astronaut fully in third-person outside the rocket.
The rest should mostly be:
exterior rocket/capsule shots
spacecraft shots
cockpit/interior shots
simple Moon environment shots
The final Moon sequence should be simple first-person view, starting from inside the lander, then exiting to plant the flag, ending with the flag and Earth visible from the Moon.

Update: 'make sure scene each scen has a valiid stage a and b and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS ## OVERALL CONCEPT This is **Cuzon’s music video**. Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end. The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**. They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers. Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension. Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party. Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender. They visit strange alien civilisations, parties, futuristic cities and impossible planets. Eventually everything goes wrong. The group becomes scattered across different dimensions. At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**. Penny then appears through a portal to rescue them. The story therefore comes completely full circle. looks : Cuzon: Black man with dark brown skin and black dreadlocks. Terra: White woman with very pale skin and white hair. Rita: White woman with fair skin and black hair. Laura: Asian woman with light-to-medium skin and short black hair. Senu: Black woman with dark brown skin and flowing black hair. Casey: White man with fair skin and short blond hair. Eddy: Indian/South Asian man with medium-brown skin and black hair. Doc: Older white man with fair skin and wild pale/silver hair. Randy: Younger white man with fair skin and brown hair. Penny: Young white woman with fair skin and ginger/strawberry-blond hair. --- # ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES The engine must create **EXACTLY SEVEN SCENES**. They are: **Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Scene 6 Scene 7** A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene. For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**. Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**. Scene 5 contains the alien bar sequence only. Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence. Scene 7 contains both the multiverse grid and final desert rescue. The engine must not reinterpret these internal shots as separate scenes. --- # ABSOLUTE COVER-IMAGE RULE **DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.** There should be: * no cover image * no title image * no poster image * no introductory artwork * no additional establishing image before Scene 1 The project begins directly with the **Scene 1 first-frame image**. The first-frame image defined for each scene is the image used to begin that scene. --- # CUZON PERFORMANCE RULE Cuzon is literally singing for the entire music video. Whenever he is present, his behaviour should support the fact that he is performing the song. He can sing: * directly into camera * while walking * while travelling * while sitting in vehicles * while partying * while dancing * while surrounded by friends * while moving through strange environments * while stranded * while chaos happens around him Even during story-heavy moments, he remains the musical centre. The camera should repeatedly treat Cuzon like the music artist rather than simply another character. --- # MAIN CHARACTER GROUP The seven original friends are: 1. **Cuzon** 2. **Rita** 3. **Terra** 4. **Casey** 5. **Senu** 6. **Eddy** 7. **Laura** Additional major characters: * **Doc** * **Randy** * **Penny** --- # CHARACTER CONSISTENCY RULE Every established character must retain the same: * face * skin tone * approximate age * hairstyle * body type * facial structure * defining physical characteristics Clothing can change when characters move to a genuinely different world or location. However: **Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.** Never randomly change clothing between shots. --- # LOCATION WARDROBE RULE Use consistent wardrobe groups: * Moon = astronaut clothing * Earth research lair = dark technical clothing * desert rescue = adventure clothing * mansion/pool party = summer/resort clothing * Rupnon planet = alien-party clothing * SpaceX factory = black professional clothing * alien bar = nightlife clothing * ice planet = winter clothing * futuristic rock city = futuristic streetwear * final separated dimensions = world-specific survival clothing --- # PORTAL GUN CONTINUITY The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**. Its design must remain recognizable. Suggested design: * compact handheld device * dark metallic body * strange alien engineering * glowing green energy chamber * circular emitter * luminous green portals --- # MANSION CONTINUITY The mansion is the group's Earth base. It contains: * huge luxury backyard * swimming pool * BBQ area * lounge chairs * outdoor party space * luxurious mansion interior * hidden dark high-tech research lair The entrance to the research lair is a **dark doorway close to the pool-party area**. Eddy is strongly associated with the high-tech room and its computer systems. --- # SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH ## Scene Context The story starts with Cuzon and Rita already on the Moon. They have been participating in a major private space mission. While standing on the lunar surface they discover something impossible: **a portal gun lying in the Moon dust.** Cuzon and Rita stare at the device in amazement. Cuzon is already singing. The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical. The scene then cuts into a **proper split-grid composition**. ### Left side of the grid Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth. The capsule is experiencing re-entry. The environment should show: * shaking interior * atmospheric heat * glowing windows * intense re-entry * realistic spacecraft controls Cuzon continues singing even while strapped into the capsule. ### Right side of the grid After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room. Terra is standing with Cuzon and Rita discussing the portal gun. Eddy is at several computers analysing it. The room contains: * multiple computer monitors * servers * high-tech equipment * dark walls * glowing interfaces * cables * strange alien-looking technology * the portal gun * green illumination coming from the alien equipment ### Moon wardrobe **Cuzon** * white modern astronaut suit * black technical seams * realistic life-support equipment * lunar boots * astronaut gloves * transparent helmet * subtle mission markings **Rita** * matching white astronaut suit * black technical seams * life-support backpack * lunar boots * astronaut gloves * transparent helmet ### Research-room wardrobe **Cuzon** * fitted black luxury T-shirt * black tailored cargo trousers * black boots * silver chain * subtle rings **Rita** * fitted charcoal tech jacket * fitted black trousers * black boots * minimal silver jewellery **Terra** * dark olive fitted long-sleeve top * charcoal utility trousers * fitted black boots * subtle futuristic accessories **Eddy** * black fitted technical hoodie * dark cargo trousers * black sneakers * subtle wrist technology ## FIRST-FRAME IMAGE — SCENE 1 Use a **wide cinematic shot on the Moon**. Cuzon and Rita stand on the grey lunar surface in astronaut suits. The mysterious portable portal gun lies in the lunar dust between them. Both look down at it in amazement. The portal gun gives off a subtle green glow. Cuzon should be positioned slightly closer to camera so he remains visually dominant. Earth is visible in the black lunar sky behind them. **Do not use a cover image before this. This image begins the entire music video.** --- # SCENE 2 — DOC AND RANDY'S DESERT RESCUE ## Scene Context Research into the portal gun leads the team to Doc, the scientist connected to its creation. Doc and Randy are stranded in an enormous barren desert dimension. They have been there long enough to look genuinely exhausted and hopeless. The beginning of Scene 2 must show **only Doc and Randy**. There is initially: * no portal * no Cuzon * no Rita * no rescue They genuinely appear abandoned. After establishing their hopeless situation, a glowing green portal suddenly opens in front of them. Cuzon and Rita emerge through the portal using the Moon portal gun. They have come to rescue Doc and Randy. Doc and Randy then walk through the portal. On the opposite side is the exact opposite of the desert: **the mansion backyard pool party.** The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration. When they reach the mansion: * people are swimming * people are dancing * someone is BBQing * people are drinking * people are talking * people are relaxing beside the pool * the seven friends are all present Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**. ### Doc desert appearance * older eccentric scientist * slim build * pale/silver wild spiky hair * highly expressive face * exhausted and irritated ### Doc desert wardrobe * faded pale shirt * dusty brown trousers * worn boots * damaged lightweight scientist coat * dirty, dusty clothing ### Randy desert appearance * younger nervous companion * youthful face * expressive eyes * awkward posture * clearly exhausted ### Randy desert wardrobe * dusty casual T-shirt * faded trousers * worn sneakers * sweat-stained clothing ### Cuzon rescue wardrobe * fitted black performance jacket * clean white shirt * black tailored trousers * black boots * silver jewellery ### Rita rescue wardrobe * fitted dark adventure jacket * black trousers * dark boots * subtle jewellery ## Mansion Pool Party Wardrobe These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.** **Cuzon** * open luxury patterned summer shirt * fitted white vest underneath * cream tailored trousers or shorts * chain * stylish summer footwear * optional sunglasses **Rita** * elegant bright resort two-piece or summer dress * fashionable sandals * jewellery **Terra** * sophisticated luxury swimsuit * lightweight flowing cover-up * sandals * jewellery **Casey** * colourful crop-top/resort combination * shorts or skirt * colourful accessories **Senu** * premium loose resort shirt * fitted summer trousers or shorts * clean sneakers * sunglasses **Eddy** * dark luxury short-sleeved fitted shirt * tailored dark shorts or trousers * clean sneakers **Laura** * elegant fitted summer-party dress * jewellery * sandals **Doc** * cleaned up * relaxed patterned vacation shirt * neutral shorts * sandals * optional tinted glasses **Randy** * cleaned up * clean youthful T-shirt * open lightweight shirt * shorts * sneakers ## FIRST-FRAME IMAGE — SCENE 2 Use a **very wide cinematic desert shot**. Only Doc and Randy are visible. They are completely alone. Doc looks exhausted and irritated. Randy looks hopeless. Their clothing is dusty and dirty. They should appear physically small compared with the enormous empty desert surrounding them. The first image should communicate: **Nobody is coming to save these two.**, then a portal appears right in front of them and they looked shocked The portal appears only after the scene begins. --- # SCENE 3 — THE MANSION PARTY ## Scene Context Doc and Randy have been rescued. They are now clean, comfortable and fully integrated into the mansion celebration. This is the first major glamorous music-video performance moment. Cuzon should be directly facing the camera and singing confidently. Behind him: * Doc and Randy are relaxed * friends are swimming * people are dancing * drinks are being served * people are talking * the BBQ is active * the mansion and pool are clearly visible Doc should receive a particularly funny visual moment. He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink. This strongly contrasts with how destroyed he looked in Scene 2. Randy is also nearby looking clean and happy. After the pool performance, the entire group begins moving inside the mansion. They should walk together with: * confidence * swagger * drinks * laughter * smooth movement * relaxed music-video energy Some characters can dance slightly while walking. The impression should be: **they are taking the party somewhere else.** Cuzon continues singing while walking with them. ### Wardrobe Every character must retain the exact pool-party wardrobe defined in Scene 2. Do not change outfits during this scene. ## FIRST-FRAME IMAGE — SCENE 3 Use a **medium-wide premium music-video composition**. Cuzon dominates the foreground and looks directly toward camera while singing. Behind him: * the swimming pool is clearly visible * friends are naturally partying * Randy is relaxed * Doc is reclining on a luxury beach-style sun chair * Doc is smiling while sipping a drink The mansion should look expensive and cinematic. The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment. --- # SCENE 4 — RUPNON PARTY AND SPACEX FACTORY ## Scene Context The group has now started treating portal travel like entertainment. The multiverse bender begins. The first location is a strange alien world inhabited by creatures called **Rupnons**. The planet has: * green skies * colourful vegetation * brilliant green campfires * alien decorations * primitive structures * drums * food * dancing * crowds Cuzon sings directly toward camera while moving through the celebration. Every member of the team is present and partying with the Rupnons. ## RUPNON DESIGN Rupnons are: * rounded humanoids * thick-bodied * short-necked * roughly human-shaped * friendly and expressive Their skin resembles a **rough coconut shell**. It is: * fibrous * textured * earthy brown * tan * naturally patterned Their clothes are made from primitive alien materials including: * woven plant fibres * leather-like materials * shell pieces * beads * bone decorations * bright handmade ornaments They should look strange but friendly. This should feel like an alien community having a genuinely joyful party. ## Rupnon Planet Wardrobe **Cuzon** * fitted black-and-green performance jacket * metallic detailing * black trousers * boots * silver jewellery **Rita** * fitted bronze-and-green alien-inspired outfit * stylish trousers * boots **Terra** * flowing emerald-and-gold outfit * fitted waist * jewellery **Casey** * colourful orange-and-green party outfit * fitted trousers or skirt * boots **Senu** * futuristic green-and-black streetwear * relaxed trousers * boots **Eddy** * dark technical alien-inspired utility jacket * fitted trousers **Laura** * colourful metallic alien-party dress * boots * jewellery **Doc** * eccentric long coat * patterned alien shirt * dark trousers * boots **Randy** * colourful alien jacket * simple shirt * dark trousers * sneakers --- Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence. Show exactly: * Cuzon * Rita * Terra * Eddy * Doc * Randy They stand outside a huge SpaceX-style main rocket manufacturing and landing facility. A large rocket is descending through the sky. Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there. The group should look calm and cool despite the enormous rocket landing behind them. Cuzon continues singing. Doc wears tinted glasses. ## SpaceX Factory Wardrobe **Cuzon** * fitted black luxury suit * black shirt * black boots * jewellery **Rita** * fitted black professional suit * sleek black boots **Terra** * elegant black tailored suit * fitted trousers * heels or boots **Eddy** * black premium fitted T-shirt * tailored black trousers * clean shoes **Doc** * eccentric black suit * black shirt * tinted glasses **Randy** * black fitted T-shirt * black jacket * tailored black trousers * sneakers ## FIRST-FRAME IMAGE — SCENE 4 Begin on the **Rupnon alien party**. Cuzon stands closest to camera and is actively singing. Behind him: * Rita * Terra * Casey * Senu * Eddy * Laura * Doc * Randy are partying with large numbers of Rupnons. Several brilliant green fires illuminate the scene. The strange green sky dominates the background. Rupnons dance around the group. The first frame should instantly communicate: **Cuzon and his entire crew are partying on another planet.** The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene. --- # SCENE 5 — SHADY ALIEN NIGHTLIFE ## Scene Context The multiverse bender becomes even more reckless. The group enters a shady extraterrestrial nightlife district and alien bar. The first shot should be from **Randy's first-person point of view**. Randy is sitting on a couch. The camera sees what he sees. Directly ahead is an attractive pink alien performer dancing around a pole. Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit. ## Pink Alien Performer She has: * feminine humanoid form * vibrant pink skin * soft glossy/slightly slimy skin texture * elegant body proportions * several beautiful tentacle-like appendages replacing normal hair * expressive alien eyes * glamorous alien nightlife styling After the POV shot, cut to Randy's face. He is smiling. Behind Randy is the entire crew. Doc is particularly noticeable because he is loudly arguing with an alien. Different friends are interacting with different aliens throughout the bar. ## Background Alien Population ### Cowboy Alien * tall * thin extraterrestrial body * weathered face * alien cowboy hat * long coat * plasma-style holster ### Fluffy Alien * small * round * extremely fluffy * huge eyes * tiny hands * enormous drink ### Robots * old scratched service robots * mismatched metal parts * drinking strange synthetic fluids ### Bartender * enormous four-armed alien * extremely muscular * thick neck * intimidating * cleaning glasses while suspiciously watching everyone ### Bounty Hunters * armour * helmets * worn capes * futuristic equipment * dangerous appearance ### Slug Aliens * large slug-shaped bodies * translucent skin * tiny arms * customised bar seating ### Tree Biker Gang * huge muscular humanoid aliens * bodies resemble thick tree trunks and bark * leather biker jackets * heavy boots * intimidating appearance ## Alien Bar Wardrobe **Cuzon** * glossy black nightlife jacket * fitted shirt * fitted trousers * jewellery **Rita** * stylish dark club dress * boots **Terra** * elegant deep-green nightlife outfit * sleek boots or heels **Casey** * colourful fitted clubwear * statement jacket **Senu** * black-and-red nightlife streetwear **Eddy** * dark technical club jacket * fitted trousers **Laura** * glamorous metallic club dress **Doc** * eccentric open-collar shirt * black jacket * tinted glasses **Randy** * stylish casual nightlife clothing * relaxed jacket * dark trousers * sneakers ## FIRST-FRAME IMAGE — SCENE 5 Use **Randy's first-person perspective**. The viewer should feel physically seated on the couch. Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV. Directly ahead is the pink alien performer. Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights. Various bizarre aliens should already be visible in the background. --- # SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY ## Scene Context The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars. They are now racing across a gigantic frozen alien planet. There are **six DeLorean-style cars** travelling together. They drive extremely fast across wide frozen plains. The ice cracks, fractures and explodes behind them. Snow and ice particles spray into the air. Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera. The shot should feel reckless, stylish and impossible. ## Ice Planet Wardrobe **Cuzon** * long luxury black winter coat * fitted light shirt * dark trousers * heavy boots * jewellery **Rita** * fitted white winter jacket * black insulated trousers * boots **Terra** * elegant deep-green winter coat * fitted trousers * boots **Casey** * bright blue cropped winter jacket * insulated trousers * boots **Senu** * oversized dark winter streetwear jacket * fitted trousers * boots **Eddy** * technical black winter jacket * dark utility trousers * winter boots **Laura** * elegant cream winter coat * fitted trousers * boots **Doc** * long worn futuristic winter coat * tinted snow glasses * boots **Randy** * padded winter jacket * thermal trousers * winter boots --- Later within Scene 6, transition to another alien world. This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**. The architecture is made from stone but the civilisation is highly advanced. Include: * gigantic rock skyscrapers * glowing windows * alien signs * neon * hovering vehicles * heavy aerial traffic * flying transportation * pedestrian platforms * alien citizens * immense vertical city scale The whole group is on the rooftop of one of the tallest skyscrapers. They perform smooth hip-hop/R&B choreography. The dancing should be: * stylish * relaxed * cool * confident * naturally coordinated It should NOT look like a rigid stage dance routine. Cuzon remains front-centre and continues singing. ## Rock City Wardrobe **Cuzon** * sleek silver-and-black futuristic jacket * fitted dark trousers * luxury boots **Rita** * fitted silver futuristic outfit * boots **Terra** * sculpted dark-green futuristic outfit * boots **Casey** * colourful futuristic streetwear **Senu** * oversized premium futuristic streetwear **Eddy** * black technical city jacket * utility trousers **Laura** * sleek metallic futuristic fashion **Doc** * long futuristic scientist-style coat * dark clothes underneath **Randy** * youthful futuristic streetwear * premium sneakers ## FIRST-FRAME IMAGE — SCENE 6 Begin with a **very wide cinematic ice-planet shot**. Six DeLorean-style vehicles race together across a gigantic frozen plain. The lead car is closest to camera. Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing. Behind the convoy, enormous cracks tear through the ice. Ice fragments explode into the air. The environment should feel enormous. The futuristic rock city comes later in Scene 6 and must remain part of Scene 6. --- # SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE ## Scene Context After using the portal gun recklessly for the entire video, something finally goes wrong. Everyone becomes separated across different dimensions. The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously. It should NOT look like one normal scene divided by objects. It should clearly be a cinematic grid showing multiple different realities. --- ## GRID SECTION 1 — TERRA AND CASEY Terra and Casey are trapped in an insane pink-and-blue jungle dimension. The environment contains: * huge pink trees * blue jungle vegetation * neon flowers * bizarre colourful plants * blue rivers * flying elephants moving through the sky ### Terra wardrobe * green jungle-adventure jacket * fitted trousers * boots ### Casey wardrobe * bright pink-and-blue adventure top * cargo trousers * boots --- ## GRID SECTION 2 — RITA, RANDY AND LAURA Rita, Randy and Laura are stranded on an incredible **water planet**. Almost everything around them is water. A civilisation of intelligent humanoid water beings lives there. The beings: * have translucent liquid bodies * are roughly human-shaped * walk normally * communicate * socialise * carry objects * live in structures emerging from the ocean The world should look genuinely inhabited rather than empty. ### Rita wardrobe * sleek translucent-blue aquatic jacket * fitted trousers * waterproof boots ### Randy wardrobe * blue aquatic exploration outfit * trousers * boots or sneakers ### Laura wardrobe * flowing aqua futuristic outfit * waterproof boots --- ## GRID SECTION 3 — EDDY AND SENU Eddy and Senu have ended up on the tiny top of an enormous mountain cliff. There is virtually nothing around them except clouds. There appears to be no easy way down. ### Eddy wardrobe * black technical survival jacket * dark trousers * boots ### Senu wardrobe * grey oversized adventure jacket * fitted trousers * boots --- After the multiverse grid, Scene 7 cuts to another composition. Use a **two-panel cinematic frame**. ### Left panel Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**. The environment should deliberately match the earlier desert. Doc and Cuzon are: * exhausted * dusty * thirsty * irritated * stranded Cuzon is **still singing** despite everything. That is part of the joke. ### Cuzon final desert wardrobe * dusty damaged version of his previous adventure clothing * torn or dirty shirt * worn trousers * dusty boots * jewellery still visible ### Doc final desert wardrobe * dusty scientist clothing * worn coat * boots * wild pale hair * exhausted appearance --- ### Right panel A glowing green portal opens. **Penny has just stepped through it to rescue Doc and Cuzon.** Doc and Cuzon should both be visible reacting to her arrival. This completes the circular joke: **Cuzon originally rescued Doc from this desert. Now Cuzon and Doc need someone else to rescue them from the same desert.** --- # PENNY DESIGN Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith. She should evoke the archetype while remaining visually original rather than copying the exact character. Penny is: * late teens / young adult * fair/light complexion * slim athletic body * shoulder-length warm ginger/strawberry-blonde hair * straight hair with subtle outward movement at the ends * expressive confident eyes * confident posture * slightly unimpressed expression * capable * adventurous * much more composed than Randy ## Penny wardrobe * fitted coral-red cropped adventure jacket * pale cream fitted top * dark high-waisted shorts or slim dark trousers * white futuristic sneakers * compact utility belt * small cross-body technology pouch She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems. ## FIRST-FRAME IMAGE — SCENE 7 The FIRST frame of Scene 7 is the **three-world cinematic grid**: **Grid section one:** Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky. **Grid section two:** Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings. **Grid section three:** Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds. The image should immediately communicate: **The group has been scattered across the multiverse.** After this first frame, transition to the two-panel Doc/Cuzon/Penny ending. --- # FINAL ENDING IMAGE The final visual should show Penny arriving through the glowing green portal in the desert. Cuzon and Doc are exhausted. Doc is relieved. Penny looks confident and mildly unimpressed. Cuzon, despite everything, is **still singing toward the camera**. The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded. --- # EXACT SEVEN-SCENE STORY ORDER ## Scene 1 Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair. ## Scene 2 Doc and Randy stranded → portal rescue → arrival at mansion pool party. ## Scene 3 Cuzon pool-party performance → Doc relaxing → whole group walks into mansion. ## Scene 4 Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars. ## Scene 5 Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population. ## Scene 6 Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance. ## Scene 7 Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them. --- # FINAL ENGINE INSTRUCTION **DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.** Do not invent additional story scenes. Do not renumber internal shots. Do not convert location changes inside a scene into additional scenes. Do not generate a cover image. Do not insert an introductory image before Scene 1. Use only the specified first-frame image for each scene. Maintain exact character consistency. Maintain location-specific wardrobe consistency. Maintain the same portal gun throughout. Maintain Doc and Randy as the same established characters. Maintain the seven-friend group as: **Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.** And above all: **Cuzon is the musician. This is Cuzon’s music video. Cuzon sings throughout all seven scenes.** cuzon should never be given a mic as he sings without it'

By Guest


Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'
Update: 'make sure scene each scen has a valiid  stage a and b  and you missed stage b for scne 6 where they on the skyscarper on the rock buildings alien planet ', Original prompt:'# CLIKB MULTIVERSE MUSIC VIDEO — STRICT 7-SCENE MASTER INSTRUCTIONS

## OVERALL CONCEPT

This is **Cuzon’s music video**.

Cuzon is the main artist, central character and continuous performer. He is **singing throughout the entire music video**, including during travelling, partying, driving, walking, exploring alien worlds and even when stranded at the end.

The story begins when **Cuzon and Rita travel to the Moon and discover a mysterious portal gun lying on the lunar surface**.

They return to Earth and investigate the portal gun inside the hidden high-tech research lair connected to their mansion. Terra joins Cuzon and Rita while Eddy studies the technology using the computers.

Their research eventually allows them to locate **Doc and Randy**, who are stranded in a desert dimension.

Cuzon and Rita rescue them using the portal gun and bring them back to the mansion, where the entire friend group is having a huge backyard pool party.

Finding Doc and discovering that the portal gun actually works leads the entire group into a reckless multiverse bender.

They visit strange alien civilisations, parties, futuristic cities and impossible planets.

Eventually everything goes wrong.

The group becomes scattered across different dimensions.

At the end, **Doc and Cuzon ironically become stranded in the exact same desert where Cuzon originally rescued Doc and Randy**.

Penny then appears through a portal to rescue them.

The story therefore comes completely full circle.
  looks : Cuzon: Black man with dark brown skin and black dreadlocks.
Terra: White woman with very pale skin and white hair.
Rita: White woman with fair skin and black hair.
Laura: Asian woman with light-to-medium skin and short black hair.
Senu: Black woman with dark brown skin and flowing black hair.
Casey: White man with fair skin and short blond hair.
Eddy: Indian/South Asian man with medium-brown skin and black hair.
Doc: Older white man with fair skin and wild pale/silver hair.
Randy: Younger white man with fair skin and brown hair.
Penny: Young white woman with fair skin and ginger/strawberry-blond hair.
---

# ABSOLUTE STRUCTURE RULE — EXACTLY 7 SCENES

The engine must create **EXACTLY SEVEN SCENES**.

They are:

**Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7**



A scene can contain multiple **shots, cuts, grids or locations**, but they all remain inside that numbered scene.

For example, Scene 1 contains the Moon, capsule and research-lair shots, but all three are still **Scene 1**.

Scene 4 contains the Rupnon planet and SpaceX factory sequence, but both remain **Scene 4**.

Scene 5 contains the alien bar sequence only.

Scene 6 contains both the ice-planet DeLorean sequence and futuristic skyscraper rock-city sequence.

Scene 7 contains both the multiverse grid and final desert rescue.

The engine must not reinterpret these internal shots as separate scenes.

---

# ABSOLUTE COVER-IMAGE RULE

**DO NOT CREATE OR USE A COVER IMAGE FOR THIS PROJECT.**

There should be:

* no cover image
* no title image
* no poster image
* no introductory artwork
* no additional establishing image before Scene 1

The project begins directly with the **Scene 1 first-frame image**.

The first-frame image defined for each scene is the image used to begin that scene.

---

# CUZON PERFORMANCE RULE

Cuzon is literally singing for the entire music video.

Whenever he is present, his behaviour should support the fact that he is performing the song.

He can sing:

* directly into camera
* while walking
* while travelling
* while sitting in vehicles
* while partying
* while dancing
* while surrounded by friends
* while moving through strange environments
* while stranded
* while chaos happens around him

Even during story-heavy moments, he remains the musical centre.

The camera should repeatedly treat Cuzon like the music artist rather than simply another character.

---

# MAIN CHARACTER GROUP

The seven original friends are:

1. **Cuzon**
2. **Rita**
3. **Terra**
4. **Casey**
5. **Senu**
6. **Eddy**
7. **Laura**

Additional major characters:

* **Doc**
* **Randy**
* **Penny**





---

# CHARACTER CONSISTENCY RULE

Every established character must retain the same:

* face
* skin tone
* approximate age
* hairstyle
* body type
* facial structure
* defining physical characteristics

Clothing can change when characters move to a genuinely different world or location.

However:

**Every character must wear the exact same established outfit throughout all shots taking place in the same location or continuous sequence.**

Never randomly change clothing between shots.

---

# LOCATION WARDROBE RULE

Use consistent wardrobe groups:

* Moon = astronaut clothing
* Earth research lair = dark technical clothing
* desert rescue = adventure clothing
* mansion/pool party = summer/resort clothing
* Rupnon planet = alien-party clothing
* SpaceX factory = black professional clothing
* alien bar = nightlife clothing
* ice planet = winter clothing
* futuristic rock city = futuristic streetwear
* final separated dimensions = world-specific survival clothing

---

# PORTAL GUN CONTINUITY

The portal gun found by Cuzon and Rita on the Moon is the **same physical portal gun throughout the entire music video**.

Its design must remain recognizable.

Suggested design:

* compact handheld device
* dark metallic body
* strange alien engineering
* glowing green energy chamber
* circular emitter
* luminous green portals

---

# MANSION CONTINUITY

The mansion is the group's Earth base.

It contains:

* huge luxury backyard
* swimming pool
* BBQ area
* lounge chairs
* outdoor party space
* luxurious mansion interior
* hidden dark high-tech research lair

The entrance to the research lair is a **dark doorway close to the pool-party area**.

Eddy is strongly associated with the high-tech room and its computer systems.

---

# SCENE 1 — MOON DISCOVERY, RETURN TO EARTH AND RESEARCH

## Scene Context

The story starts with Cuzon and Rita already on the Moon.

They have been participating in a major private space mission.

While standing on the lunar surface they discover something impossible:

**a portal gun lying in the Moon dust.**

Cuzon and Rita stare at the device in amazement.

Cuzon is already singing.

The tone should initially feel grounded and cinematic rather than immediately becoming completely fantastical.

The scene then cuts into a **proper split-grid composition**.

### Left side of the grid

Cuzon and Rita are inside a SpaceX-style return capsule travelling violently back toward Earth.

The capsule is experiencing re-entry.

The environment should show:

* shaking interior
* atmospheric heat
* glowing windows
* intense re-entry
* realistic spacecraft controls

Cuzon continues singing even while strapped into the capsule.

### Right side of the grid

After arriving back on Earth, Cuzon and Rita are inside the mansion's hidden high-tech research room.

Terra is standing with Cuzon and Rita discussing the portal gun.

Eddy is at several computers analysing it.

The room contains:

* multiple computer monitors
* servers
* high-tech equipment
* dark walls
* glowing interfaces
* cables
* strange alien-looking technology
* the portal gun
* green illumination coming from the alien equipment

### Moon wardrobe

**Cuzon**

* white modern astronaut suit
* black technical seams
* realistic life-support equipment
* lunar boots
* astronaut gloves
* transparent helmet
* subtle mission markings

**Rita**

* matching white astronaut suit
* black technical seams
* life-support backpack
* lunar boots
* astronaut gloves
* transparent helmet

### Research-room wardrobe

**Cuzon**

* fitted black luxury T-shirt
* black tailored cargo trousers
* black boots
* silver chain
* subtle rings

**Rita**

* fitted charcoal tech jacket
* fitted black trousers
* black boots
* minimal silver jewellery

**Terra**

* dark olive fitted long-sleeve top
* charcoal utility trousers
* fitted black boots
* subtle futuristic accessories

**Eddy**

* black fitted technical hoodie
* dark cargo trousers
* black sneakers
* subtle wrist technology

## FIRST-FRAME IMAGE — SCENE 1

Use a **wide cinematic shot on the Moon**.

Cuzon and Rita stand on the grey lunar surface in astronaut suits.

The mysterious portable  portal gun lies in the lunar dust between them.

Both look down at it in amazement.

The portal gun gives off a subtle green glow.

Cuzon should be positioned slightly closer to camera so he remains visually dominant.

Earth is visible in the black lunar sky behind them.

**Do not use a cover image before this. This image begins the entire music video.**

---

# SCENE 2 — DOC AND RANDY'S DESERT RESCUE

## Scene Context

Research into the portal gun leads the team to Doc, the scientist connected to its creation.

Doc and Randy are stranded in an enormous barren desert dimension.

They have been there long enough to look genuinely exhausted and hopeless.

The beginning of Scene 2 must show **only Doc and Randy**.

There is initially:

* no portal
* no Cuzon
* no Rita
* no rescue

They genuinely appear abandoned.

After establishing their hopeless situation, a glowing green portal suddenly opens in front of them.

Cuzon and Rita emerge through the portal using the Moon portal gun.

They have come to rescue Doc and Randy.

Doc and Randy then walk through the portal.

On the opposite side is the exact opposite of the desert:

**the mansion backyard pool party.**

The transition should be funny because they go instantly from nearly dying in an empty desert to a luxurious celebration.

When they reach the mansion:

* people are swimming
* people are dancing
* someone is BBQing
* people are drinking
* people are talking
* people are relaxing beside the pool
* the seven friends are all present

Eddy should be visible standing close to the **dark doorway leading into the high-tech lair**.

### Doc desert appearance

* older eccentric scientist
* slim build
* pale/silver wild spiky hair
* highly expressive face
* exhausted and irritated

### Doc desert wardrobe

* faded pale shirt
* dusty brown trousers
* worn boots
* damaged lightweight scientist coat
* dirty, dusty clothing

### Randy desert appearance

* younger nervous companion
* youthful face
* expressive eyes
* awkward posture
* clearly exhausted

### Randy desert wardrobe

* dusty casual T-shirt
* faded trousers
* worn sneakers
* sweat-stained clothing

### Cuzon rescue wardrobe

* fitted black performance jacket
* clean white shirt
* black tailored trousers
* black boots
* silver jewellery

### Rita rescue wardrobe

* fitted dark adventure jacket
* black trousers
* dark boots
* subtle jewellery

## Mansion Pool Party Wardrobe

These exact outfits continue through **all mansion and pool-party shots in Scenes 2 and 3.**

**Cuzon**

* open luxury patterned summer shirt
* fitted white vest underneath
* cream tailored trousers or shorts
* chain
* stylish summer footwear
* optional sunglasses

**Rita**

* elegant bright resort two-piece or summer dress
* fashionable sandals
* jewellery

**Terra**

* sophisticated luxury swimsuit
* lightweight flowing cover-up
* sandals
* jewellery

**Casey**

* colourful crop-top/resort combination
* shorts or skirt
* colourful accessories

**Senu**

* premium loose resort shirt
* fitted summer trousers or shorts
* clean sneakers
* sunglasses

**Eddy**

* dark luxury short-sleeved fitted shirt
* tailored dark shorts or trousers
* clean sneakers

**Laura**

* elegant fitted summer-party dress
* jewellery
* sandals

**Doc**

* cleaned up
* relaxed patterned vacation shirt
* neutral shorts
* sandals
* optional tinted glasses

**Randy**

* cleaned up
* clean youthful T-shirt
* open lightweight shirt
* shorts
* sneakers

## FIRST-FRAME IMAGE — SCENE 2

Use a **very wide cinematic desert shot**.

Only Doc and Randy are visible.

They are completely alone.

Doc looks exhausted and irritated.

Randy looks hopeless.

Their clothing is dusty and dirty.

They should appear physically small compared with the enormous empty desert surrounding them.



The first image should communicate:

**Nobody is coming to save these two.**,  then a portal appears right in front of them and they looked shocked 

The portal appears only after the scene begins.

---

# SCENE 3 — THE MANSION PARTY

## Scene Context

Doc and Randy have been rescued.

They are now clean, comfortable and fully integrated into the mansion celebration.

This is the first major glamorous music-video performance moment.

Cuzon should be directly facing the camera and singing confidently.

Behind him:

* Doc and Randy are relaxed
* friends are swimming
* people are dancing
* drinks are being served
* people are talking
* the BBQ is active
* the mansion and pool are clearly visible

Doc should receive a particularly funny visual moment.

He is reclining comfortably on a luxury poolside sun lounger, smiling and sipping a drink.

This strongly contrasts with how destroyed he looked in Scene 2.

Randy is also nearby looking clean and happy.

After the pool performance, the entire group begins moving inside the mansion.

They should walk together with:

* confidence
* swagger
* drinks
* laughter
* smooth movement
* relaxed music-video energy

Some characters can dance slightly while walking.

The impression should be:

**they are taking the party somewhere else.**

Cuzon continues singing while walking with them.

### Wardrobe

Every character must retain the exact pool-party wardrobe defined in Scene 2.

Do not change outfits during this scene.

## FIRST-FRAME IMAGE — SCENE 3

Use a **medium-wide premium music-video composition**.

Cuzon dominates the foreground and looks directly toward camera while singing.

Behind him:

* the swimming pool is clearly visible
* friends are naturally partying
* Randy is relaxed
* Doc is reclining on a luxury beach-style sun chair
* Doc is smiling while sipping a drink

The mansion should look expensive and cinematic.

The dark doorway leading toward the hidden high-tech lair should still be subtly visible somewhere in the environment.

---

# SCENE 4 — RUPNON PARTY AND SPACEX FACTORY

## Scene Context

The group has now started treating portal travel like entertainment.

The multiverse bender begins.

The first location is a strange alien world inhabited by creatures called **Rupnons**.

The planet has:

* green skies
* colourful vegetation
* brilliant green campfires
* alien decorations
* primitive structures
* drums
* food
* dancing
* crowds

Cuzon sings directly toward camera while moving through the celebration.

Every member of the team is present and partying with the Rupnons.

## RUPNON DESIGN

Rupnons are:

* rounded humanoids
* thick-bodied
* short-necked
* roughly human-shaped
* friendly and expressive

Their skin resembles a **rough coconut shell**.

It is:

* fibrous
* textured
* earthy brown
* tan
* naturally patterned

Their clothes are made from primitive alien materials including:

* woven plant fibres
* leather-like materials
* shell pieces
* beads
* bone decorations
* bright handmade ornaments

They should look strange but friendly.

This should feel like an alien community having a genuinely joyful party.

## Rupnon Planet Wardrobe

**Cuzon**

* fitted black-and-green performance jacket
* metallic detailing
* black trousers
* boots
* silver jewellery

**Rita**

* fitted bronze-and-green alien-inspired outfit
* stylish trousers
* boots

**Terra**

* flowing emerald-and-gold outfit
* fitted waist
* jewellery

**Casey**

* colourful orange-and-green party outfit
* fitted trousers or skirt
* boots

**Senu**

* futuristic green-and-black streetwear
* relaxed trousers
* boots

**Eddy**

* dark technical alien-inspired utility jacket
* fitted trousers

**Laura**

* colourful metallic alien-party dress
* boots
* jewellery

**Doc**

* eccentric long coat
* patterned alien shirt
* dark trousers
* boots

**Randy**

* colourful alien jacket
* simple shirt
* dark trousers
* sneakers

---

Later within the SAME Scene 4, transition to the SpaceX rocket factory sequence.

Show exactly:

* Cuzon
* Rita
* Terra
* Eddy
* Doc
* Randy

They stand outside a huge SpaceX-style main rocket manufacturing and landing facility.

A large rocket is descending through the sky.

Behind the group are approximately **three silver DeLorean-style cars** that they apparently drove there.

The group should look calm and cool despite the enormous rocket landing behind them.

Cuzon continues singing.

Doc wears tinted glasses.

## SpaceX Factory Wardrobe

**Cuzon**

* fitted black luxury suit
* black shirt
* black boots
* jewellery

**Rita**

* fitted black professional suit
* sleek black boots

**Terra**

* elegant black tailored suit
* fitted trousers
* heels or boots

**Eddy**

* black premium fitted T-shirt
* tailored black trousers
* clean shoes

**Doc**

* eccentric black suit
* black shirt
* tinted glasses

**Randy**

* black fitted T-shirt
* black jacket
* tailored black trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 4

Begin on the **Rupnon alien party**.

Cuzon stands closest to camera and is actively singing.

Behind him:

* Rita
* Terra
* Casey
* Senu
* Eddy
* Laura
* Doc
* Randy

are partying with large numbers of Rupnons.

Several brilliant green fires illuminate the scene.

The strange green sky dominates the background.

Rupnons dance around the group.

The first frame should instantly communicate:

**Cuzon and his entire crew are partying on another planet.**

The SpaceX factory comes later within Scene 4 and must NOT become a new numbered scene.

---

# SCENE 5 — SHADY ALIEN NIGHTLIFE

## Scene Context

The multiverse bender becomes even more reckless.

The group enters a shady extraterrestrial nightlife district and alien bar.

The first shot should be from **Randy's first-person point of view**.

Randy is sitting on a couch.

The camera sees what he sees.

Directly ahead is an attractive pink alien performer dancing around a pole.

Keep the presentation suggestive, comedic and nightlife-oriented rather than explicit.

## Pink Alien Performer

She has:

* feminine humanoid form
* vibrant pink skin
* soft glossy/slightly slimy skin texture
* elegant body proportions
* several beautiful tentacle-like appendages replacing normal hair
* expressive alien eyes
* glamorous alien nightlife styling

After the POV shot, cut to Randy's face.

He is smiling.

Behind Randy is the entire crew.

Doc is particularly noticeable because he is loudly arguing with an alien.

Different friends are interacting with different aliens throughout the bar.

## Background Alien Population

### Cowboy Alien

* tall
* thin extraterrestrial body
* weathered face
* alien cowboy hat
* long coat
* plasma-style holster

### Fluffy Alien

* small
* round
* extremely fluffy
* huge eyes
* tiny hands
* enormous drink

### Robots

* old scratched service robots
* mismatched metal parts
* drinking strange synthetic fluids

### Bartender

* enormous four-armed alien
* extremely muscular
* thick neck
* intimidating
* cleaning glasses while suspiciously watching everyone

### Bounty Hunters

* armour
* helmets
* worn capes
* futuristic equipment
* dangerous appearance

### Slug Aliens

* large slug-shaped bodies
* translucent skin
* tiny arms
* customised bar seating

### Tree Biker Gang

* huge muscular humanoid aliens
* bodies resemble thick tree trunks and bark
* leather biker jackets
* heavy boots
* intimidating appearance

## Alien Bar Wardrobe

**Cuzon**

* glossy black nightlife jacket
* fitted shirt
* fitted trousers
* jewellery

**Rita**

* stylish dark club dress
* boots

**Terra**

* elegant deep-green nightlife outfit
* sleek boots or heels

**Casey**

* colourful fitted clubwear
* statement jacket

**Senu**

* black-and-red nightlife streetwear

**Eddy**

* dark technical club jacket
* fitted trousers

**Laura**

* glamorous metallic club dress

**Doc**

* eccentric open-collar shirt
* black jacket
* tinted glasses

**Randy**

* stylish casual nightlife clothing
* relaxed jacket
* dark trousers
* sneakers

## FIRST-FRAME IMAGE — SCENE 5

Use **Randy's first-person perspective**.

The viewer should feel physically seated on the couch.

Randy's knees or hands can appear subtly at the bottom edge of frame to reinforce POV.

Directly ahead is the pink alien performer.

Behind her is a crowded, shady extraterrestrial bar illuminated by strange neon lights.

Various bizarre aliens should already be visible in the background.

---

# SCENE 6 — ICE-PLANET DELOREAN RUN AND FUTURISTIC ROCK CITY

## Scene Context

The group leaves the alien nightlife world and continues the bender using the DeLorean-style cars.

They are now racing across a gigantic frozen alien planet.

There are **six DeLorean-style cars** travelling together.

They drive extremely fast across wide frozen plains.

The ice cracks, fractures and explodes behind them.

Snow and ice particles spray into the air.

Cuzon is sitting partly on the open side/door area of the lead vehicle while singing directly toward camera.

The shot should feel reckless, stylish and impossible.

## Ice Planet Wardrobe

**Cuzon**

* long luxury black winter coat
* fitted light shirt
* dark trousers
* heavy boots
* jewellery

**Rita**

* fitted white winter jacket
* black insulated trousers
* boots

**Terra**

* elegant deep-green winter coat
* fitted trousers
* boots

**Casey**

* bright blue cropped winter jacket
* insulated trousers
* boots

**Senu**

* oversized dark winter streetwear jacket
* fitted trousers
* boots

**Eddy**

* technical black winter jacket
* dark utility trousers
* winter boots

**Laura**

* elegant cream winter coat
* fitted trousers
* boots

**Doc**

* long worn futuristic winter coat
* tinted snow glasses
* boots

**Randy**

* padded winter jacket
* thermal trousers
* winter boots

---

Later within Scene 6, transition to another alien world.

This is a massive futuristic city where nearly every building appears to have been **carved or grown from giant rock formations**.

The architecture is made from stone but the civilisation is highly advanced.

Include:

* gigantic rock skyscrapers
* glowing windows
* alien signs
* neon
* hovering vehicles
* heavy aerial traffic
* flying transportation
* pedestrian platforms
* alien citizens
* immense vertical city scale

The whole group is on the rooftop of one of the tallest skyscrapers.

They perform smooth hip-hop/R&B choreography.

The dancing should be:

* stylish
* relaxed
* cool
* confident
* naturally coordinated

It should NOT look like a rigid stage dance routine.

Cuzon remains front-centre and continues singing.

## Rock City Wardrobe

**Cuzon**

* sleek silver-and-black futuristic jacket
* fitted dark trousers
* luxury boots

**Rita**

* fitted silver futuristic outfit
* boots

**Terra**

* sculpted dark-green futuristic outfit
* boots

**Casey**

* colourful futuristic streetwear

**Senu**

* oversized premium futuristic streetwear

**Eddy**

* black technical city jacket
* utility trousers

**Laura**

* sleek metallic futuristic fashion

**Doc**

* long futuristic scientist-style coat
* dark clothes underneath

**Randy**

* youthful futuristic streetwear
* premium sneakers

## FIRST-FRAME IMAGE — SCENE 6

Begin with a **very wide cinematic ice-planet shot**.

Six DeLorean-style vehicles race together across a gigantic frozen plain.

The lead car is closest to camera.

Cuzon is sitting partly on the door/open side of that car while looking toward camera and singing.

Behind the convoy, enormous cracks tear through the ice.

Ice fragments explode into the air.

The environment should feel enormous.

The futuristic rock city comes later in Scene 6 and must remain part of Scene 6.

---

# SCENE 7 — THE MULTIVERSE COLLAPSES AND THE STORY COMES FULL CIRCLE

## Scene Context

After using the portal gun recklessly for the entire video, something finally goes wrong.

Everyone becomes separated across different dimensions.

The first image of Scene 7 should therefore be a **proper multi-image grid**, showing several worlds simultaneously.

It should NOT look like one normal scene divided by objects.

It should clearly be a cinematic grid showing multiple different realities.

---

## GRID SECTION 1 — TERRA AND CASEY

Terra and Casey are trapped in an insane pink-and-blue jungle dimension.

The environment contains:

* huge pink trees
* blue jungle vegetation
* neon flowers
* bizarre colourful plants
* blue rivers
* flying elephants moving through the sky

### Terra wardrobe

* green jungle-adventure jacket
* fitted trousers
* boots

### Casey wardrobe

* bright pink-and-blue adventure top
* cargo trousers
* boots

---

## GRID SECTION 2 — RITA, RANDY AND LAURA

Rita, Randy and Laura are stranded on an incredible **water planet**.

Almost everything around them is water.

A civilisation of intelligent humanoid water beings lives there.

The beings:

* have translucent liquid bodies
* are roughly human-shaped
* walk normally
* communicate
* socialise
* carry objects
* live in structures emerging from the ocean

The world should look genuinely inhabited rather than empty.

### Rita wardrobe

* sleek translucent-blue aquatic jacket
* fitted trousers
* waterproof boots

### Randy wardrobe

* blue aquatic exploration outfit
* trousers
* boots or sneakers

### Laura wardrobe

* flowing aqua futuristic outfit
* waterproof boots

---

## GRID SECTION 3 — EDDY AND SENU

Eddy and Senu have ended up on the tiny top of an enormous mountain cliff.

There is virtually nothing around them except clouds.

There appears to be no easy way down.

### Eddy wardrobe

* black technical survival jacket
* dark trousers
* boots

### Senu wardrobe

* grey oversized adventure jacket
* fitted trousers
* boots

---

After the multiverse grid, Scene 7 cuts to another composition.

Use a **two-panel cinematic frame**.

### Left panel

Doc and Cuzon are trapped in the **exact same desert where Doc and Randy were stranded during Scene 2**.

The environment should deliberately match the earlier desert.

Doc and Cuzon are:

* exhausted
* dusty
* thirsty
* irritated
* stranded

Cuzon is **still singing** despite everything.

That is part of the joke.

### Cuzon final desert wardrobe

* dusty damaged version of his previous adventure clothing
* torn or dirty shirt
* worn trousers
* dusty boots
* jewellery still visible

### Doc final desert wardrobe

* dusty scientist clothing
* worn coat
* boots
* wild pale hair
* exhausted appearance

---

### Right panel

A glowing green portal opens.

**Penny has just stepped through it to rescue Doc and Cuzon.**

Doc and Cuzon should both be visible reacting to her arrival.

This completes the circular joke:

**Cuzon originally rescued Doc from this desert.
Now Cuzon and Doc need someone else to rescue them from the same desert.**

---

# PENNY DESIGN

Penny is an original parody character inspired by the confident older-sister archetype associated with Summer Smith.

She should evoke the archetype while remaining visually original rather than copying the exact character.

Penny is:

* late teens / young adult
* fair/light complexion
* slim athletic body
* shoulder-length warm ginger/strawberry-blonde hair
* straight hair with subtle outward movement at the ends
* expressive confident eyes
* confident posture
* slightly unimpressed expression
* capable
* adventurous
* much more composed than Randy

## Penny wardrobe

* fitted coral-red cropped adventure jacket
* pale cream fitted top
* dark high-waisted shorts or slim dark trousers
* white futuristic sneakers
* compact utility belt
* small cross-body technology pouch

She should look like someone who is completely accustomed to Doc's ridiculous multiverse problems.

## FIRST-FRAME IMAGE — SCENE 7

The FIRST frame of Scene 7 is the **three-world cinematic grid**:

**Grid section one:**
Terra and Casey stand inside the surreal pink-and-blue jungle while flying elephants cross the sky.

**Grid section two:**
Rita, Randy and Laura stand inside the strange water civilisation surrounded by translucent humanoid water beings.

**Grid section three:**
Eddy and Senu stand helplessly on the tiny mountain peak surrounded completely by clouds.

The image should immediately communicate:

**The group has been scattered across the multiverse.**

After this first frame, transition to the two-panel Doc/Cuzon/Penny ending.

---

# FINAL ENDING IMAGE

The final visual should show Penny arriving through the glowing green portal in the desert.

Cuzon and Doc are exhausted.

Doc is relieved.

Penny looks confident and mildly unimpressed.

Cuzon, despite everything, is **still singing toward the camera**.

The composition should deliberately echo the Scene 2 image of Doc and Randy being stranded.

---

# EXACT SEVEN-SCENE STORY ORDER

## Scene 1

Moon portal-gun discovery → SpaceX-style re-entry → mansion research lair.

## Scene 2

Doc and Randy stranded → portal rescue → arrival at mansion pool party.

## Scene 3

Cuzon pool-party performance → Doc relaxing → whole group walks into mansion.

## Scene 4

Rupnon green-fire alien party → SpaceX factory → rocket landing → three DeLorean-style cars.

## Scene 5

Randy POV inside strange alien nightlife bar → reveal entire crew and bizarre alien population.

## Scene 6

Six DeLorean-style cars racing across ice planet → futuristic rock metropolis → rooftop R&B/hip-hop performance.

## Scene 7

Entire team scattered across three dimensions → Doc and Cuzon trapped back in original desert → Penny arrives through portal to rescue them.

---

# FINAL ENGINE INSTRUCTION

**DO NOT DEVIATE FROM THE SEVEN-SCENE STRUCTURE.**

Do not invent additional story scenes.

Do not renumber internal shots.

Do not convert location changes inside a scene into additional scenes.

Do not generate a cover image.

Do not insert an introductory image before Scene 1.

Use only the specified first-frame image for each scene.

Maintain exact character consistency.

Maintain location-specific wardrobe consistency.

Maintain the same portal gun throughout.

Maintain Doc and Randy as the same established characters.

Maintain the seven-friend group as:

**Cuzon, Rita, Terra, Casey, Senu, Eddy and Laura.**

And above all:

**Cuzon is the musician.
This is Cuzon’s music video.
Cuzon sings throughout all seven scenes.**
cuzon should never be given a mic as he sings without it'

Ltx 2.5 | Gpu mode💻

By Guest

Ltx 2.5 | Gpu mode💻Ltx 2.5 | Gpu mode💻Ltx 2.5 | Gpu mode💻Ltx 2.5 | Gpu mode💻Ltx 2.5 | Gpu mode💻

Update: 'chnage this from a sports arena to an outside sports event in a futuristic city so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'

By Guest

Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'Update: 'chnage this from a sports arena to an outside sports event in a futuristic city  so its still a sports event but its hosted ooutside in the city streets , this way having tress as an obstacle makes as there are treee evrywhere and this one just happens to  cause the crash on the right railing ', Original prompt:'A third-person futuristic skateboarding racing video game, viewed from behind the character the entire time, set in a neon-filled outdoor sports arena in a cyberpunk city. A skilled skater rides a high-tech skateboard with visible nitro rocket boosters for speed bursts. Scene 1: the rider is at the starting line facing the track, ready to begin. Scene 2: he starts moving forward. Scene 3: he accelerates hard, nitro boosters activated, leaving glowing speed trails. Scene 4: he reaches a split rail section with grinding rails on both sides, where the right rail has dangerous tree branches growing into it as a visual warning. Scene 5: he chooses the right rail, begins grinding, hits the branches, and falls off. Scene 6: he jumps onto the left rail, grinds smoothly through the rails, then jumps off. Scene 7: he rides at full speed and crosses the finish line. The same futuristic neon sporting location continues through the whole sequence, with crowds cheering at the finish if he wins or booing if he fails. Cinematic, dynamic motion, sleek cyberpunk lighting, dramatic third-person gameplay feel, high-energy action, detailed environment, back view of the character, professional skate race atmosphere.'

HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End

By Guest

HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End
HAVEN CHRONICLES CRITICAL GENERATION INSTRUCTIONS DO NOT ADD AN INTRO SCENE. Do not generate an introductory title scene, cover scene, opening card, establishing intro, or additional scene before the supplied story scenes. The first supplied A-stage must be the very first story shot. If the application normally creates an automatic intro or cover scene, skip it for this generation. FOLLOW THE PROVIDED SCENES EXACTLY. Do not: Add new scenes. Remove scenes. Reorder scenes. Replace scenes. Merge scenes. Create an introductory scene. Create an ending scene after the provided ending. Change the intended events of an A or B stage. Each numbered scene contains an A stage and B stage. Use the A and B stages exactly as provided. The application creates images first and then animates them, so treat each stage as: a cinematic starting image + the intended action that happens within that shot. This is a cinematic story, not an explainer video. Show the story through: Events. Environments. Character actions. Reactions. Visual storytelling. Limited natural dialogue. Do not use a narrator to explain the lore. CORE LORE Earth was invaded when meteors carrying demonic creatures crashed across the planet. Humanity originally possessed no supernatural powers. The invading creatures include: Giant demons. Orc-like demon warriors. Cyclops creatures. Giant insects. Monstrous birds. Giant beasts. Many other demonic species. Human militaries fought back but were overwhelmed. Despite having no supernatural abilities, humanity continued surviving, fighting, protecting one another, and refusing to disappear. Their resilience attracted the attention of mysterious extraterrestrial beings who were already enemies of the demons. These beings are colossal, predominantly white, extremely furry alien creatures. They have vaguely primate-like or gorilla-like characteristics but must remain clearly alien rather than simply appearing as giant monkeys. They should appear: Angelic. Peaceful. Ancient. Beautiful. Extremely powerful. Mysterious. Almost omnipotent. Otherworldly. They intervene by releasing an enormous supernatural shockwave. The shockwave simultaneously transforms humanity and reshapes civilization. The shockwave: Repels demons toward Earth's scorching southern regions. Strikes humans without physically injuring them. Distorts humans through space and time. Teleports humans across enormous distances. Separates families. Causes people to appear alone or in random clusters. Causes varying degrees of memory loss. Gives humans supernatural abilities. Eventually results in humans no longer aging normally. Nobody understands exactly who these beings are. Nobody knows where they came from. Nobody knows why they chose humanity. Nobody knows exactly what the shockwave did. Nobody knows why humanity stopped aging. These mysteries remain unresolved. THE NEW WORLD Years pass. Humanity adapts. New communities and civilizations emerge. Large dangerous wilderness regions separate the major human settlements. Demons and monsters still exist throughout these unprotected regions. The most powerful, wealthy, and beautiful human civilization is Haven. Haven exists in the frozen north. Haven contains: Snow-covered landscapes. Living flowers growing through snow. Beautiful gardens. Enormous white castles. Gold architecture. Diamond architecture and rooftops. Powered warriors. Supernatural technology. Giant rideable mythical creatures. Powerful military forces. The audience does not need an explanation for how humanity constructed such impossible architecture. Their supernatural powers provide enough visual context. HAVEN MILITARY Haven has powerful generals. Each general commands a squad of supernatural warriors. Multiple squads can cooperate. Five squads form a Legion. CUZON, CASEY, Terra, Senu, and other characters will eventually become involved with extremely powerful squads and Legions throughout the larger Haven Chronicles story. Do not stop this story to explain the entire military hierarchy. Use the information only for continuity and worldbuilding. CHARACTER CONTINUITY CUZON Use the supplied character reference image whenever CUZON is provided as an input character. CUZON is an electric swordsman. He uses: One short sword. One long sword. Electricity through his body and weapons. His companion is an enormous rideable White Tiger. During the original demon invasion, CUZON must appear as an ordinary civilian. At that time: No electricity. No swords. No White Tiger. No supernatural clothing. No heroic presentation. He should still remain visually recognizable as CUZON. CASEY CASEY has yellow hair. His supernatural power is fire. He wears a red Devil-May-Cry-inspired jacket after becoming an established fighter. He carries one extremely long black sword that resembles charcoal. His companion is an enormous rideable Red Griffin. During the original demon invasion, CASEY must appear as an ordinary civilian. At that time: No fire. No magical sword. No Red Griffin. No supernatural equipment. Terra Always spell her name exactly: Terra Use the supplied character reference image whenever Terra is provided as an input character. Terra controls a supernatural substance called Glow. Glow resembles transparent luminous water containing countless microscopic sparkling fragments of glass and diamond. Terra eventually learns that she can create almost anything she imagines from Glow. Her preferred weapon is an enormous Glow hammer. Her companion is an enormous transparent rideable Glowing Wolf made completely from Glow. Terra's progression in this story is important: Powerless survivor → discovers Glow → learns Glow → becomes a Haven general. Senu Senu replaces the previous character named Rita. Always use the name Senu. Senu is an established Haven character and later appears alongside Terra. Use the supplied Senu character reference image whenever one is provided as an input character. Do not redesign or replace Senu if a character reference has been supplied. Terra and Senu are both important figures within Haven's military structure. Omega Omega is the leader of Haven. Omega is approximately twice the height of a normal human man. He has: An enormous muscular humanoid body. The head of a brown lion. Omega should appear: Powerful. Regal. Intelligent. Intimidating. Calm. Respected. Clearly authoritative. He should not look cartoonish. Balthazar Balthazar is a powerful demon prince. He is extremely muscular. He has one prominent horn on his head. He wears heavy dark demonic armor while normally leaving much of his chest exposed. Balthazar should feel like an extremely dangerous warrior and commander. He is not the ultimate Demon King. His father is the true ruler. DEMON CIVILIZATION Demons do not live like humans. Their society is built around: Hierarchy. Pain. Domination. Violence. Conquest. Strength. Obedience. They feed off pain in some form. They are generally cruel even toward one another. Their population is enormous. The demons were pushed toward Earth's scorching southern regions by the original shockwave. Their civilization developed around the supernatural barrier preventing them from freely returning north. Their territory contains: Volcanic landscapes. Caves. Tunnels. Giant underground chambers. Dark fortress structures. Cocoon-like architecture. Giant demonic domes. Organic structures. Underground cities. Much of their civilization exists beneath the surface. DIALOGUE / IMAGE RULE Dialogue may exist when required by a scene. However: NEVER render dialogue as visible text inside generated images. Do not put: Dialogue. Subtitles. Narration. Captions. Speech bubbles. Quotes. Character names. Screenplay text. inside the generated cinematic images. Dialogue is for character performance and audio only. SCENES Scene1: A Begin on a beautiful, completely normal day in New York City. People walk through the streets. Traffic moves normally. Everything feels peaceful. CASEY is among the ordinary civilians wearing normal civilian clothing. A meteor suddenly crashes nearby. Focus on one meteor impact. A terrifying demon emerges. The demon locks onto a random young woman and aggressively begins chasing her. She runs for her life. Everyone around her realizes what is happening and begins fleeing. CASEY is among the crowd running away. CASEY is not heroic here. He is simply another powerless human trying to survive. B Times Square has become a battlefield. The American military is fighting an enormous demon. Jets attack from above while soldiers and military vehicles fight from street level. CUZON is among the civilians running through the chaos wearing normal civilian clothing. The giant monster throws a car. The car flies directly toward CUZON. CUZON notices it at the last moment and desperately dodges. The vehicle crashes nearby. CUZON continues running with the crowd. He has no powers yet. Scene2: A Create a five-panel cinematic grid. Each panel shows demons attacking a major city in a different country. The locations should be visually distinct. Show different demon species and different forms of destruction. The purpose is to communicate immediately: The entire planet is being invaded. B Multiple colossal white furry alien beings appear high in the sky. They are enormous. They move peacefully through the atmosphere. They appear angelic, alien, beautiful, and overwhelmingly powerful. Gigantic luminous supernatural shockwaves begin expanding outward from their bodies. Multiple beings should be visible. The shot must emphasize their incredible scale and beauty. Scene3: A Create a two-panel cinematic grid. Show ordinary humans in two different locations looking upward at the enormous beings. The beings should be seen from the humans' perspective. People react with: Fear. Wonder. Confusion. Awe. The enormous shockwave approaches them. B The shockwave strikes humanity. It does not physically injure them. Instead, reality distorts around people. Their bodies rapidly stretch through luminous motion as though they are being pulled through space and time. People disappear. They reappear across completely different locations. Some appear alone. Others appear in groups. Families become separated. Many appear in frozen northern environments. Some people remember everything. Others have fragmented memories. At the same time, demon forces are violently pushed toward Earth's scorching southern regions. This is the moment the old world ends. Scene4: A Create a cinematic multi-panel grid showing ordinary humans discovering their new supernatural powers. Include examples such as: A human transforming into a beautiful majestic animal. Someone whose body becomes diamond. A telekinetic moving objects. Someone controlling lava. Someone controlling metal. Someone transforming into solar energy. Someone creating a supernatural shield. Someone transforming into a strange liquid state. Terra must appear in this grid. Terra sees Glow forming around her hands for the first time. She is confused and fascinated. Glow appears as luminous transparent water filled with tiny sparkling glass and diamond-like fragments. B Create another multi-panel grid. Time has passed. People are now practicing and learning how to use their supernatural abilities. Show humans: Experimenting. Training. Failing. Succeeding. Creating things. Developing control. Terra must appear again. Terra now has noticeably better control over Glow. She begins learning to create physical objects or living-looking constructs from it. This establishes Terra's progression. Scene5: A Years have passed. CUZON and CASEY have been surviving in the dangerous wilderness separating human communities. They originally encountered one another while wandering alone. They remained together because surviving alone was extremely difficult. Their survival partnership developed into genuine friendship. Show CUZON and CASEY training and sparring together in a snowy wilderness environment. Fire and electricity clash. Their training should feel: Aggressive. Skilled. Necessary for survival. They also clearly understand one another extremely well. B Move to Haven. Terra and Senu are now established generals within Haven. They speak together somewhere naturally integrated into Haven. Their conversation should subtly reference mysteries they have investigated for years. They can discuss: The mysterious beings. Their altered memories. Why humans stopped aging. Unanswered questions surrounding the shockwave. A new clue connected to something they have been tracking. Do not make the conversation an exposition dump. They already understand their own world. Scene6: A Introduce Omega, leader of Haven. Omega is a massive muscular humanoid approximately twice normal human height with the head of a brown lion. Show him naturally commanding or overseeing Haven. Warriors and citizens should clearly respect his authority. B Terra and Senu meet Omega. They report the new information they have uncovered. Their discovery suggests unusual demon activity near the supernatural barrier separating demon-controlled territory from the rest of the world. Omega immediately recognizes the seriousness of the discovery. Scene7: A Move into demon-controlled territory. Show their dark civilization around the supernatural barrier. Two demons have discovered a strange material capable of affecting the barrier. They combine this material with animal blood. They place the mixture inside a demonic projectile, shell, or supernatural weapon. They fire it directly into the barrier. The barrier reacts. For the first time, it fractures. A breach forms. The demons realize they have finally discovered a way through. Do not destroy the entire barrier. B The two demons enter an enormous demonic throne room. They approach Balthazar. For a moment, the audience should assume Balthazar is the ruler. They inform Balthazar that the barrier has been breached. Balthazar calmly acknowledges the information. The demons leave. Balthazar then enters a hidden chamber behind the throne room. The chamber contains strange supernatural demonic technology. A dark magical mirror acts as a communication system. Balthazar activates it. He contacts his father, who is somewhere else. Do not reveal his father completely. Only show a terrifying fragment such as: Massive dragon-like demonic eyes. Part of a monstrous mouth. Giant teeth. Part of a scaled demonic face hidden in darkness. Balthazar says: “The barrier has been breached.” His father—the true Demon King and Devil of this world—responds: “They belong to me.” End

The Squad

By Guest

The SquadThe SquadThe SquadThe SquadThe Squad

far far away

By Guest

far far awayfar far awayfar far awayfar far awayfar far away

i want a nfs style racing game with the car being a Bmw M6 sport, i want to have the cover , the the car riding on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame approaching the driver so driver must go left or right , left they survive the crash , right they fail and driver off the bridge

By Guest

i want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridgei want a nfs style racing game with the car being a  Bmw M6 sport, i want to have the cover , the the car riding  on the golden gate bridge , its riding faster on the bridge still , all this time we have cars moving on the other side of the road  a massive truck then looses control and swerves in front of the driver the trucks is at the left of frame  approaching the driver  so driver must go left or right , left they survive the crash , right  they fail and driver off the bridge

give me a show case of an all electric Bentley Cullinan as an interactive experience using my bentley character sheet (the look of this white bentley cullinan), it should be in an all white show room as the location Scene 1: The car is the show room seen from the side (no start button here) but show one icon at the left side for starting up the car Scene 2: the car with all doors and closed starts up and lights up with engine reving Scene 3: show the front of the car ( the hood closed ) Scene 4: show the left side view of the car Scene 5: show the back side of the car (the boot closed) Scene 6: show the right side view of the car Scene 7: show inside the car front seat driver side Scene 8: show inside the car front seat passenger side Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboard

By Guest

give me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboardgive me a show case of an all electric Bentley Cullinan  as an interactive experience using my bentley character sheet (the look of this white bentley cullinan),    it should be in an all white show room  as the location
Scene 1: The car is  the show room seen from the side (no start button here) but show one icon at the left side  for starting up the car
Scene 2: the car with all doors  and closed starts up and lights up with engine reving
Scene 3: show the front of the car  ( the hood closed )
Scene 4: show the left side view of the car 
Scene 5: show the back side of the car (the boot closed)
Scene 6: show the right side view of the car 
Scene 7: show inside the car front seat driver side
Scene 8: show inside the car front seat passenger side
Scene 9: show inside the car after the car is on from the driver side with all ui indicarions and activate functional look of a rolls royce cullian dashboard

You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context. Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing. Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move. Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic. Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.

By Guest


You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.
You must make sure my characters’ clothing changes based on the scenario, and the clothing design must be eccentric and match personality. They can have a base eccentric outfit, but if the clothing needs to change, it will; if not, they use their base outfit based on scene context.
Scene 1: Cuzon stands at the top of a huge skyscraper with the CLikB name visible at the top left of the building, singing confidently into the wind like a polished music video lead, cool and composed, not too flashy, just powerful and self-assured, with no microphone in sight, then it cuts to a white, clean but slightly messy dream-room office where he’s working in pajamas with two laptops open, empty noodle cups and food scattered around, still coding on the company while the performance energy stays in the vibe, but this shot is more about his grind than full singing.
Scene 2: Cuzon moves into a cocktail party, midway walking up to Terra by the bar while she relaxes there, and this is clearly his recruitment moment, smooth and intentional, like he’s pulling her into the mission, then it shows Cuzon and Terra with Casey and Laura outside two black cars on a desert Texas road, just about to get in, with Cuzon and Laura in one car and the other two in the other, making it feel like the team is locking in before a major move.
Scene 3: The story jumps to Afghanistan, where the four of them have created a children’s tech center in their camp, with the tents becoming bigger and more stable while still cheap and realistic, and around them are tech domes, tech tents, guided training games, AI mini libraries, plus massive amounts of food and water being distributed through a clearly well-funded humanitarian setup with trucks, supply crates, and delivery drones, making the whole place feel like a real large-scale aid operation rather than a fantasy build, then it goes to a remote USA border area where Cuzon and Terra are flying in with wing suits or glider gear helping people affected by trafficking, and Terra has landed and is giving a baby water while the mother looks sad, while nearby other people are being moved through the situation and the trafficker with the gun looks shocked at the wing suit arrival, making the rescue feel tense and cinematic.
Scene 4: The full expanded crew, Cuzon, Terra, Casey, Laura, Senu, Rita, and Eddy, comes into the India slums where they’re giving out massive amounts of food, PlayStations, and aid as a big well-funded event with trucks, stacked supplies, and delivery drones moving everything around, and this is one of the music-video performance moments where Cuzon is also singing while looking toward camera with that smirky smile from the side of the frame, never using a mic, like he’s both leading the mission and performing the anthem, then it closes at the White House gates with all seven friends standing together in a powerful final shot, and here Cuzon is singing again if he’s in the frame, giving the ending that full emotional music-video finish where the mission and the song land together.

Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter adn show his sisters at relavnt part in cannon like i said check online ', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings. The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing. check online for actual story amd end with the next Ruler on the thrown '

By Guest

Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown 'Update: 'show aegon before he started the war , then show the war what he cononquered in order and shwo the fianl boss fight scenes , then show him ruling and show his fsmily give hime personality a flambotant charcter  adn show his sisters at relavnt part in cannon like i said check online 
', Original prompt:'check online for actual story MAKE THIS A CINEMATIC STORY BEING NARRATED BY AEGON HIMSELF reflecting step by step and explaining his actions  this is a draft -> The story world is Westeros during the era of Aegon the Conqueror’s unification of the Seven Kingdoms. The continent is fractured into multiple independent kingdoms plagued by centuries of bloodfeuds and warfare, each ruled by a lord entrenched in their own power struggles. Aegon Targaryen, a prince born of dragon blood, arrives with his two sister-wives, Visenya and Rhaenys, each bonded to massive dragons named Balerion, Vhagar, and Meraxes. These dragons are living weapons of immense power, capable of melting stone walls and darkening the skies with their wings.
The tone is epic, legendary, and primal, with themes of fire, war, conquest, unity forged from destruction, and the rise of a new order. The story arc follows Aegon’s campaign: the decisive destruction of Storm’s End and the death of King Argilac symbolizing the shattering of old powers; the pivotal Field of Fire where coalition armies are devastated by dragons; and the ultimate forging of a united realm under Aegon’s rule. The Iron Throne is a forged artifact from the swords of defeated foes, symbolizing brutal conquest but also the beginning of centralized governance. male sure to add the children Aegon Targaryen, had and what they became, who rulled next  
The world’s rules emphasize the overwhelming dominance of dragons in warfare—sieges and armies alone cannot stand against them—and the interplay of political calculation where submission ensures survival. Aegon’s rule combines fearsome power with political wisdom, including reconciliation of rival houses and establishment of a new capital, King’s Landing.  check online for actual story amd end with the next Ruler on the thrown '

Let It Begin: CLIK B Hero

By Guest

Let It Begin: CLIK B HeroLet It Begin: CLIK B HeroLet It Begin: CLIK B Hero

Welcome Home

By Guest

Welcome  Home

Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off. Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions: Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions. Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere. Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions. Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light. Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection. How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?

By Guest

Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?Ah, thanks for clarifying the flow! So Bonno’s singing alone inside the house, moving from fireplace to kitchen to living room, still singing, then suddenly a party kicks off indoors. Then he steps outside singing while his three friends dance behind him in sync. Finally, it cuts back inside where Jenny walks in, comes close to Bonno, and kisses him, inspiring the party to really take off.

Let me reshape the prompt exactly that way for you, keeping the photorealistic, upright cats and detailed emotional expressions:

Scene 1: The title "Lolapalloza" appears in elegant white text. Bonno, a sleek white cat with soft fur and bright blue eyes, stands upright by the fireplace in a warm living room beside a full-height glass wall showing the garden. His posture is relaxed yet eccentric, with half-closed eyes and a gentle, vulnerable expression as he sings quietly with heartfelt honesty, lost in his emotions.

Scene 2: Bonno moves softly into the kitchen, still upright, sipping milk with delicate, careful gestures. His face reflects a quiet longing and emotional openness, ears slightly tilted forward as he continues singing, his voice tender and sincere.

Scene 3: Bonno walks into the living room, still standing upright and singing with deep feeling. Suddenly, his energy inspires a lively party to start in the same room. Photorealistic cats — Larry, a sleek black cat with piercing yellow eyes and a mischievous grin; Jimmy, a fluffy gray cat with kind eyes and a gentle smile; Steve, a sturdy brown tabby with a playful smirk — join the celebration, playing beer pong near kegs and laughing, with joyful and lively expressions.

Scene 4: Bonno steps outside onto the garden patio, still singing upright. Behind him, Larry, Jimmy, and Steve dance in perfect sync, their expressions full of excitement and joy as string lights blink softly overhead, capturing the photorealistic fur textures in the evening light.

Scene 5: Cut back inside the house where Jenny, a graceful tabby cat with warm amber eyes and a soft striped coat, enters standing upright with poised elegance. She approaches Bonno, and their eyes meet with calm hope and emotional warmth. Jenny gently kisses Bonno, whose face shows surprised tenderness and blossoming happiness. The kiss sparks the party to blossom fully inside the house, with upbeat energy and genuine connection.

How’s that? Would you like me to tweak any feelings or add more details on the cats' expressions or surroundings?

Life of Divinity

By Guest

Life of DivinityLife of DivinityLife of DivinityLife of DivinityLife of DivinityLife of DivinityLife of Divinity

create this music video for me , THe main characters Dora (, light skin latino , rebelious classy lady with skinny build White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck ), Monkey Jabo is a Normal meduim sized monkey that works on two feet like a human being would and always has a chain on his neck , sometimes he where a jacket and watch and chain he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA' Scene 1: Rio and Dora on a roof top in newyork with chilling while money is looking over the city while leaning on the rail , then it zooms in to Rio Looking at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and timberland boots) Scene 2: rio stands on taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey rio on his cartel out fit (white tank top red bandana jenas and timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next he is sitting with Dora in the plane with rio to the left and dora to the right and then monkey actual on dora's laps smoking a cigar Scene 4: Next 3 of them are in a all white get up and each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show Rio driving a ferrari sider on a suburban street in the uk called wigan the ferrari is convertible with roof dropped so Rio is visble in the car Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio is singing to the camera walking to the helicopter in style while moneky is also on view with both hands up in the air next to the mountain lege make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children , then they are at a youth tech innovation center dora created for youths in the usa beinging maga and democrats youth together, this will show dora and rio actually livig and how they spend their lives no singing from rio also add monkey in each of these scenes also helping out Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then next dora is standing and dances to rio with confidence in a sexy way Scene 8: Dora and Rio climbing the empire state building with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands Scene 9: On the Top of the Tower Rio is sqauuted down looking at the camera, dora standing in a sexy way with MonEY next to her with arms Folded

By Guest

create this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Foldedcreate this music video for me ,  THe main characters Dora (, light skin latino , rebelious classy lady with skinny build   White Braided her usually where a fashionable coat, with a short skimpy dresss beneath, with Luxury high Boots, she usally where lots of dianond in form of chains on her neck  ), Monkey Jabo is a Normal  meduim sized monkey that works on two feet like a human being would and always has  a chain on his neck , sometimes he where a jacket and watch and chain  he is dORA'S bEst friend. then lastly Rio is a latino guy , who is the star of this and is singing about Dora (Rio is a slim build latino Guy who lloks like he was workig for the cartel he has taottos on his face and changes between  cartel underlyn look to a suit sometimes ) the premise is he tried to save dora by husting but she made it on her own and is now helping him name of song 'GO DORA'
Scene 1: Rio and Dora on a roof top  in newyork with  chilling while money is looking over  the city while leaning on the rail , then it zooms in  to Rio Looking  at the camera and singing , while dora is slightly in frame as she was close to him rio on his cartel out fit (white tank top red bandana jenas and  timberland boots)
Scene 2: rio stands on  taht Roof ToP and starts singing , with Dora still sitting down and Rio and Monkey  rio on his cartel out fit (white tank top red bandana jenas and  timberland boots) and singing and feeling them selves wakling stylishly singing as rio is singing money is behind feeling the song
Scene 3: Now this is a shot of 3 of them on aplane , start with Rio wallking in the plane dressed in A sharp suit , next  he is sitting with Dora in the plane    with rio to the left and dora to the right and then monkey actual  on dora's laps smoking a cigar 
Scene 4: Next  3 of them are in a all white get up and  each of them wears a unique white jacket , Rio is Upsing while dora is now dancing to the song and Monkey is also there dancing feeling him slef like a boos tese are subltle hip hop style gandster moverments slowly moving and walking around to the song but during Rio is singing (Location   a snowy Runied Looking Location they are on a helicopter with an luxury Helicopter Right behind them ), then show  Rio driving a ferrari sider  on a suburban street in the uk called wigan  the ferrari is convertible with roof dropped so Rio is visble in the car 
Scene 5: On this scene Rio is about to get i the helicoper while Dora is alreday o and visible , rio  is singing to the camera walking  to the helicopter in style while moneky is also on view with both hands up in the air  next to the mountain lege  make this close up high perpesctive shot , then show monkey intrude on the camera final and starts Bopping his head to the users like they should listen this is a close up shot
Scene 6: They at an African Village in Kenya , and Dora and dora is giving meals to school children ,  then they are at a youth  tech innovation center dora created for youths in the usa  beinging maga and democrats youth together,  this will show dora and rio actually  livig and how they spend their lives no  singing from rio  also add monkey in each of these scenes also helping out 
Scene 7: THEY BOTH IS THIER MANSION AS Rio is by the side singing  in his cartel clothing , while Dora is signing a guge deal with abunch of old men money is also sitted at the table wearing a Bow tie (no chain here), then  next  dora is standing and dances to rio   with confidence in a sexy way
Scene 8: Dora and  Rio climbing the  empire state building  with mokey far ahead in the lead, then the 2 of them satnd at the Top with monkey handing stylfully from the side of the structure , Rio and Dora hold ecah others hands  
Scene 9: On the Top of the Tower  Rio is sqauuted down  looking at the camera, dora standing in a sexy way with MonEY next to her with arms Folded

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