Give me a rock climbing style for a realistic ray tracing video game. The playable character is on the wall, his back fa — ClikB

Give me a rock climbing style for a realistic ray tracing video game. The playable character is on the wall, his back facing the frame. It's high, very high. Display two icons for a parachute and a hook. Or grappling hook. As the first scene. Second scene, the guy uses the grappling hook, to launch himself to the top of that same mountain. Same look. And for the third scene, he detaches, uses his parachute and jumps down to the safety of the ground. Or the forest below. Pick a location.

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    Give me a rock climbing style for a realistic ray tracing video game. The playable character is on the wall, his back facing the frame. It's high, very high. Display two icons for a parachute and a hook. Or grappling hook. As the first scene. Second scene, the guy uses the grappling hook,     to launch himself to the top of that same mountain. Same look. And for the third scene, he detaches, uses his parachute and jumps down to the safety of the ground. Or the forest below. Pick a location.        Give me a rock climbing style for a realistic ray tracing video game. The playable character is on the wall, his back facing the frame. It's high, very high. Display two icons for a parachute and a hook. Or grappling hook. As the first scene. Second scene, the guy uses the grappling hook,     to launch himself to the top of that same mountain. Same look. And for the third scene, he detaches, uses his parachute and jumps down to the safety of the ground. Or the forest below. Pick a location.        Give me a rock climbing style for a realistic ray tracing video game. The playable character is on the wall, his back facing the frame. It's high, very high. Display two icons for a parachute and a hook. Or grappling hook. As the first scene. Second scene, the guy uses the grappling hook,     to launch himself to the top of that same mountain. Same look. And for the third scene, he detaches, uses his parachute and jumps down to the safety of the ground. Or the forest below. Pick a location.        Give me a rock climbing style for a realistic ray tracing video game. The playable character is on the wall, his back facing the frame. It's high, very high. Display two icons for a parachute and a hook. Or grappling hook. As the first scene. Second scene, the guy uses the grappling hook,     to launch himself to the top of that same mountain. Same look. And for the third scene, he detaches, uses his parachute and jumps down to the safety of the ground. Or the forest below. Pick a location.